Other styles and standards

The standard mentioned in the previous sections defines the general process of making a game. We will discuss a few of these processes that are used widely in the game development industry.

Most large-scale organizations follow a certain project management and tracking system. This may make the development process slower, but effective enough to minimize risk and improve game quality. A few small organizations or individual developers do not follow such processes in order to finalize the product as early as possible.

These styles are opposite to each other, and have different consequences. However, it is recommended that you follow a procedure that helps in the long run. A quick fix cannot be a permanent solution.

One more commonly used practice is patching code to resolve bugs. This is also extremely vulnerable to threats such as project crash, deadline failure, and creation of a major bug. In game development, the most common problem is a device crashing, which is least expected on any hardware platform. In most of the cases, it happens because of handling exceptions badly.

It is very necessary to play and understand games to make games. Most game development organizations encourage developers to play and study games. For Android developers also, it is very good practice to play a lot of games from different platforms. It is already established that Android is the best mobile or small-scale hardware operating system. It has its foot in large-scale platforms as well. Being an Android developer, it is always a good practice to keep an eye on other platforms' features and development and try to implement them in Android. It is the job of the Android game research and development team.

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