Additive Transparency option, Surface Editor, 79
Advanced tab, Surface Editor, 69-80
air polygons, 356
replicating effect of, 356-357
Alpha Channel option,
alpha channels, 211
blending with, 377
Angle node, 316
Ani-Reflections node, 339
Ani-Refractions node, 346
Anisotropic node, 340
architectural surfaces tutorial, 589-606
Automatic Sizing option, Texture Editor, 277
backlight, 19
Basic tab, Surface Editor, 28-29
blending modes, Node Editor, 291
Blending Modes options, Texture Editor, 265-274
BoxStep node, 318
Brick procedural texture, 134-135
Bricks node, 303
Brightness slider, Image Editor, 259
Bump Array procedural texture, 135-136
Bump Layer node, 327
Camera node, 326
Checkerboard procedural texture, 136-137
Clear Map command, 441
Color connections, Node Editor, 289
Color Filter option, Surface Editor, 59-60, 79
Color Highlights option, Surface Editor, 47, 59, 79
Color Layer node, 327
Color node, 316
ColorTool node, 348
Comment field, Surface Editor, 29
compositing, 69
contrast, 36
Contrast slider, Image Editor, 260
CookTorrance node, 341
Copy Vertex Map command, 440-441
Coriolis procedural texture, 157-159
using with Special Buffers, 74-75
Crumple node, 305
Crumple procedural texture, 137-138
Crust node, 306
Crust procedural texture, 139-140
cubic projections, 394
Cyclone procedural texture, 159-160
cylindrical objects, capping, 379-380
Default button, Image Editor, 261
Delete Vertex Map command, 441
Delta node, 328
Dented procedural texture, 160-161
destination node, 287
Dielectric node, 328
diffuse map, creating, 226-227
Diffuse Sharpness option, Surface Editor, 80
diffusion, 38
Direction node, 316
discontinuous UV maps, 452-454
displacement node network, creating for natural surface, 546-551, 561-564
displacement vs. bump mapping, 67-68
distortion, fixing in subdivision surfaces, 455-457
Dots node, 306
Dots procedural texture, 140-141
Double Sided option, Surface Editor, 29
Edge Transparency shader, 89-90
edit modes, Surface Editor, 24-25
Edit Nodes button, Surface Editor, 28
Environment tab, Surface Editor, 80-84
environments,
creating, 80
falloff, 279
Falloff tab, Texture Editor, 279-281
fBm Noise node, 315
FBM Noise procedural texture, 161-162
FBM procedural texture, 161-162
file options, Surface Editor, 26
filtering options, Surface Editor, 25-26
First Frame setting, Image Editor, 258
Flip UVs command, 444
Fractal Noise procedural texture, 141-143
Frame Rate setting, Image Editor, 258
Full Precision Blur filter, using with Special Buffers, 75-76
Function connections, Node Editor, 291
G2 shader, 48
Gain node, 318
Gamma node, 319
Gamma slider, Image Editor, 260-261
using in texturing, 50
glossiness map, creating, 230-232
glow, using with luminosity, 42-44
Glow Intensity option, Surface Editor, 42-43, 78
gMIL Occlusion shader, 105-106
gobo, 15
gradient ramp, 164
creating for weight maps, 192-193
tutorials, 172-178, 178-182, 183-187
using to blend images, 351-353
using with weight maps, 188-190
working with in Node Editor, 322-326
grayscale images, using, 203-204, 212
Grid node, 307
Grid procedural texture, 143-144
Grid2D node, 299
Guess Viewport UV Image command, 449
HDR images, 51
Heal UV command, 445
Height Tile option, Texture Editor, 282-283
Hetero Terrain procedural texture, 162
High Dynamic Range images, see HDR images
highlight, see backlight
Honeycomb node, 308
Honeycomb procedural texture, 144
Hue slider, Image Editor, 260
human interaction, effects of, 7-8
Image Editor, 251
image filters, 472
image maps, 200
Image node, 300
image sequence, 255
images,
applying with projections, 369-370, 379, 387-388
blending with gradients, 351-353
cloning, 254
replacing, 253
using alpha channels in, 211-212
viewing in Image Editor, 254-255
In slider, Image Editor, 258-259
Input Parameter options, for gradients, 165-169
Integer connections, Node Editor, 290-291
Integer node, 316
Interlace option, Image Editor, 257
Invert button, Image Editor, 261
Invert Layer option, Texture Editor, 275-276
Item Info node, 326
Item Info nodes, 326
Lambert node, 336
Last Frame setting, Image Editor, 258
Layer Opacity option, Texture Editor, 264
library,
adding surface to, 116
Light Info node, 326
light probes, 51
Limiter node, 349
linear lights, 17
logarithmic color space, 33
luminosity, 40
Make Color node, 349
Make Material node, 329
Make UVs command, 443
Make Vector node, 349
Marble node, 309
Marble procedural texture, 145-147
Material connections, Node Editor, 291
Material Mixer node, 329
metal surfaces tutorials, 487-492, 493-506, 506-513
Minnaert node, 336
Mixer node, 349
Morph Map node, 350
MultiFractal node, 310
Multi-Fractal procedural texture, 163
natural surfaces tutorials, 545-559, 560-572
node, 286
working with gradients in, 322-326
nodes
Item Info, 326
Ray Trace, 335
Vertex Map, 350
nodes,
Noise node, 320
Normalize Map command, 442
object, assigning surface to, 23
Object mode, Surface Editor, 24-25
observation, importance of, 3-5
Occlusion node, 337
omni lights, see point lights
opacity, 264
OrenNayar node, 338
Parquet2D node, 301
Phong shading, 28
photographs, using as image maps, 206-209
Pi node, 317
Pixel Blending option, Texture Editor, 283
point lights, 16
Point Maps command, 445
Polygon Normal UVs command, 446
polygons, grouping into part, 404
Position tab, Texture Editor, 278-279
Post Behavior setting, Image Editor, 259
adding to, 116
assigning preset from, 116-117
creating new libraries for, 118-119
preview options, Surface Editor, 26-28
procedural textures, 127
procedural textures, in LightWave, 134-163
Hetero Terrain, 162
Honeycomb, 144
Multi-Fractal, 163
Puffy Clouds, 163
Ridged Multi-Fractal, 163
Turbulent Noise, 163
Value, 152
Wood, 154
Projection Master, ZBrush, 580-581
cubic, 394
Puffy Clouds procedural texture, 163
Ray Trace nodes, 335
Ray Trace Reflection option, Render Globals panel, 60
Ray Trace Transparency option, Render Globals panel, 60
RayCast node, 335
RayTrace node, 335
Reference Object option, Texture Editor, 276
creating environment for, 51-53
using with diffuse value, 54-55
Reflection Blurring option, 84
reflection map, creating, 232-235
Reflection Options settings, Surface Editor, 81-82
reflection shader nodes, 339-340
reflections, activating, 55
Refraction Blurring option, 84
refraction index, 57
Refraction Options settings, Surface Editor, 82-83
Refractions node, 346
Rename Vertex Map command, 441
Render Buffer Export filter, using with Special Buffers, 76-77
Render Outlines option, Surface Editor, 78
RGB color space, 32
Ridged Multi-Fractal procedural texture, 163
RidgedMultiFractal node, 310-311
rim light, see backlight
Ripples node, 311
Ripples procedural texture, 147-148
Rotation tab, Texture Editor, 279
saturation, 35
Saturation slider, Image Editor, 260
Scalar connections, Node Editor, 290
Scalar Layer node, 327
Scalar node, 317
Scale options, Texture Editor, 131-132
Scale tab, Texture Editor, 277-278
Scene mode, Surface Editor, 24-25
seamless mapping, 381-382, 388-389
seamless textures, creating, 210-211
seams, 381
Sequence Digits setting, Image Editor, 257-258
Set Map Value command, 440
shader, adding to surface, 85
shaders, 84
third-party, 108
Z Shader, 104
Shaders tab, Surface Editor, 84-85
models, 84
Sine node, 320
Smoky procedural texture, 148-150
Smooth Threshold option, Surface Editor, 28
Smoothing option, Surface Editor, 28
SmoothStep node, 321
Soften Reflections filter, 478-479
using with Special Buffers, 77
Special Buffers option, Surface Editor, 72-77
specular map, creating, 227-230
specular reflection, see specularity
specular shader nodes, 340-342
spherical projections, 386-393
SSS, see subsurface scattering
Standard node, 329
Start Frame setting, Image Editor, 258
Strength setting, Texture Editor, 284
stretching,
subdivision surfaces,
distortion in, 405
Super Cel Shader shader, 99-103
Surface Editor, 24
file options, 26
opening, 23
surface node network, creating for natural surface, 551-559, 564-571
surfaces,
adding shader to, 85
adding to library, 116
assigning to object, 23
loading, 26
renaming, 26
saving, 26
Switch node, 329
Texture Amplitude setting, Texture Editor, 284-285
Texture Antialiasing option, Texture Editor, 284
Texture Axis option, Texture Editor, 276
Texture Color option, Texture Editor, 131
Texture Editor, 263
Rotation tab, 279
texture maps, see image maps
Texture Value option, Texture Editor, 131
Textured Environment, using, 52-53
textures,
assigning to double-sided surfaces, 354-356
Theta node, 338
three-point lighting, 18
tiling, 380
time, effects of, 7
Transform UV command, 444
translucency map, creating, 236-238
transparency, 56
transparency map, creating, 235-236
transparency shader nodes, 345
trigonometry math nodes, 332-333
Turbulence node, 312
Turbulence procedural texture, 150-151
Turbulence2D node, 302
Turbulent Noise node, 312
Turbulent Noise procedural texture, 163
tutorials
architectural surfaces, 589-606
cylindrical projections, 383-386
cylindrical UV mapping, 413-423
gradients, 172-178, 178-182, 183-187
metal surfaces, 487-492, 493-506, 506-513
natural surfaces, 545-559, 560-572
organic surfaces, 527-530, 530-544
Underwater procedural texture, 151-152
UV maps,
and subdivision surfaces, 405
creating, 399
Value procedural texture, 152
Vector connections, Node Editor, 290
Vector node, 317
Vector Scalar node, 349
Veins node, 313
Veins procedural texture, 152-153
Vertex Color Map option, Surface Editor, 79
creating, 121
Vertex Map node, 350
Vertex Map nodes, 350
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