Index

A

2D Textures nodes, 296-302

3D Textures nodes, 302-315

Additive Transparency option, Surface Editor, 79

Advanced tab, Surface Editor, 69-80

air polygons, 356

replicating effect of, 356-357

Airbrush tool, 122-123

Alpha Channel option,

Image Editor, 256-257

Surface Editor, 69-72

alpha channels, 211

blending with, 377

using in images, 211-212

Angle node, 316

Ani-Reflections node, 339

Ani-Refractions node, 346

Anisotropic node, 340

anisotropy, 48-49, 88

architectural surfaces tutorial, 589-606

area lights, 16-17

atlas UV mapping, 423-438

Automatic Sizing option, Texture Editor, 277

B

backlight, 19

Basic tab, Surface Editor, 28-29

Bias node, 317-318

blending modes, Node Editor, 291

Blending Modes options, Texture Editor, 265-274

Blinn node, 340-341

Bloom filter, 472-473

BodyPaint 3D, 246-248

BoxStep node, 318

BRDF shader, 48, 86-89

Brick procedural texture, 134-135

Bricks node, 303

Bricks2D node, 297-298

brightness, 35-36

Brightness slider, Image Editor, 259

Bump Array procedural texture, 135-136

Bump Layer node, 327

bump map, creating, 238-242

bump mapping, 63-65

using in texturing, 65-67

vs. displacement, 67-68

C

Camera node, 326

caustics, 312-313

Checkerboard node, 303-304

Checkerboard procedural texture, 136-137

Checkerboard2D node, 298-299

Clear Map command, 441

color, 30-31

ensuring accuracy of, 32-33

manipulating, 33-37

using in texturing, 31-32

Color connections, Node Editor, 289

Color Filter option, Surface Editor, 59-60, 79

Color Highlights option, Surface Editor, 47, 59, 79

Color Layer node, 327

color map, creating, 214-223

Color node, 316

Color Scalar node, 347-348

color space, 32-33

ColorTool node, 348

Comment field, Surface Editor, 29

compositing, 69

Conductor node, 327-328

Constant nodes, 316-317

contrast, 36

Contrast slider, Image Editor, 260

CookTorrance node, 341

Copy Vertex Map command, 440-441

Coriolis procedural texture, 157-159

Corona filter, 474-478

using with Special Buffers, 74-75

Crackle node, 304-305

Crumple node, 305

Crumple procedural texture, 137-138

Crust node, 306

Crust procedural texture, 139-140

cubic projections, 394

Cull Map command, 441-442

Cyclone procedural texture, 159-160

cylindrical objects, capping, 379-380

cylindrical projections, 378-386

cylindrical UV mapping, 411-423

D

Deep Paint 3D, 244-246

Default button, Image Editor, 261

Delete Vertex Map command, 441

Delta node, 328

Dented procedural texture, 160-161

destination node, 287

Dielectric node, 328

diffuse, 37-38

using in texturing, 38-39

using with reflection, 54-55

diffuse map, creating, 226-227

diffuse shader nodes, 336-339

Diffuse Sharpness option, Surface Editor, 80

diffusion, 38

Direction node, 316

discontinuous UV maps, 452-454

displacement node network, creating for natural surface, 546-551, 561-564

displacement vs. bump mapping, 67-68

distant lights, 14-15

distortion, fixing in subdivision surfaces, 455-457

Dots node, 306

Dots procedural texture, 140-141

Double Sided option, Surface Editor, 29

double-sided surfaces, assigning textures to, 354-356

E

Edge Transparency shader, 89-90

edit modes, Surface Editor, 24-25

Edit Nodes button, Surface Editor, 28

enveloping, 465-467

Environment tab, Surface Editor, 80-84

environments,

creating, 80

creating for reflection, 51-53

eyes, creating, 357-358

F

falloff, 279

blending with, 372-374

using, 279-281

Falloff tab, Texture Editor, 279-281

Fast Fresnel shader, 94-95

FBM node, 306-307

fBm Noise node, 315

FBM Noise procedural texture, 161-162

FBM procedural texture, 161-162

file options, Surface Editor, 26

files, organizing, 242-243

fill light, 18-19

filtering options, Surface Editor, 25-26

First Frame setting, Image Editor, 258

Flip UVs command, 444

Fractal Noise procedural texture, 141-143

Frame Rate setting, Image Editor, 258

Fresnel effect, 58-59, 94

front projections, 395-397

Full Precision Blur filter, using with Special Buffers, 75-76

Function connections, Node Editor, 291

Functions nodes, 317-322

G

G2 shader, 48

Gain node, 318

Gamma node, 319

Gamma slider, Image Editor, 260-261

glossiness, 49-50

using in texturing, 50

glossiness map, creating, 230-232

glow, using with luminosity, 42-44

Glow Intensity option, Surface Editor, 42-43, 78

gMIL Occlusion shader, 105-106

gobo, 15

Gradient node, 324-326

gradient ramp, 164

gradients, 164-165

blending with, 374-377

creating for weight maps, 192-193

input parameters for, 165-169

tutorials, 172-178, 178-182, 183-187

using to blend images, 351-353

using with weight maps, 188-190

working with in Node Editor, 322-326

Gradients nodes, 322-326

grayscale images, using, 203-204, 212

Grid node, 307

Grid procedural texture, 143-144

Grid2D node, 299

Guess Viewport UV Image command, 449

H

Halftone shader, 96-97

HDR images, 51

Heal UV command, 445

Height Tile option, Texture Editor, 282-283

Hetero Terrain procedural texture, 162

HeteroTerrain node, 307-308

High Dynamic Range images, see HDR images

highlight, see backlight

Honeycomb node, 308

Honeycomb procedural texture, 144

hue, 34-35

Hue slider, Image Editor, 260

human interaction, effects of, 7-8

Hybrid Multi-Fractal procedural texture, 162-163

Hybrid-MultiFractal node, 308-309

I

Image Editor, 251

Editing tab, 259-261

preview options, 254-255

Processing tab, 261-262

Source tab, 255-259

image filters, 472

using, 472-479

image formats, 610-614

image maps, 200

creating, 204-206

painting, 213-242

using photographs as, 206-209

Image node, 300

image resolution, 200-203

image sequence, 255

working with, 255-256

Image World, using, 51-52

images,

applying with projections, 369-370, 379, 387-388

blending with gradients, 351-353

cloning, 254

loading, 251-252

replacing, 253

sizing, 200-203

using alpha channels in, 211-212

viewing in Image Editor, 254-255

In slider, Image Editor, 258-259

Incidence node, 322-323

Input Parameter options, for gradients, 165-169

Integer connections, Node Editor, 290-291

Integer node, 316

Interference shader, 97-99

Interlace option, Image Editor, 257

Invert button, Image Editor, 261

Invert Layer option, Texture Editor, 275-276

Item Info node, 326

Item Info nodes, 326

K

Kappa node, 343

using, 359-362

Kappa II node, 344

key light, 18

keys, 164

creating, 169

working with, 169-172

kicker light, see backlight

L

Lambert node, 336

Last Frame setting, Image Editor, 258

Layer Opacity option, Texture Editor, 264

Layers nodes, 326-327

library,

adding surface to, 116

creating, 118-119

light, 13-14

types of, 14-17

Light Info node, 326

light probes, 51

lighting setups, 17-19

Limiter node, 349

linear color space, 32-33

linear lights, 17

logarithmic color space, 33

luminosity, 40

using in texturing, 40-42

using with glow, 42-44

luminosity map, creating, 223-225

M

Make Color node, 349

Make Material node, 329

Make UVs command, 443

Make Vector node, 349

Map tab, Modeler, 440-450

mapping, 108-109, 367-368

Marble node, 309

Marble procedural texture, 145-147

Material connections, Node Editor, 291

Material Mixer node, 329

Materials nodes, 327-329

Math nodes, 329-334

metal surfaces tutorials, 487-492, 493-506, 506-513

Minnaert node, 336

Mixer node, 349

Modulate node, 319-320

Morph Map node, 350

MultiFractal node, 310

Multi-Fractal procedural texture, 163

N

natural surfaces tutorials, 545-559, 560-572

New UV Map command, 442-443

node, 286

Node Editor, 286-289

working with gradients in, 322-326

nodes

2D Textures, 296-302

3D Textures, 302-315

Constant, 316-317

Functions, 317-322

Gradients, 322-326

Item Info, 326

Layers, 326-327

Materials, 327-329

Math, 329-334

Ray Trace, 335

Shaders, 335-346

Spot, 346-347

Tools, 347-349

Vertex Map, 350

nodes,

connecting, 292-296

types of connections, 289-291

working with, 351-364

Noise node, 320

Normal Map node, 300-301

Normalize Map command, 442

O

object, assigning surface to, 23

Object mode, Surface Editor, 24-25

observation, importance of, 3-5

Occlusion node, 337

Occlusion II node, 337-338

Omega node, 344-345

using, 362-364

omni lights, see point lights

opacity, 264

OrenNayar node, 338

organic surfaces tutorials, 527-530, 530-544

Out slider, Image Editor, 258-259

P

paint programs, 243-244

Parquet2D node, 301

Phong node, 341-342

Phong shading, 28

photographs, using as image maps, 206-209

Pi node, 317

Pixel Blending option, Texture Editor, 283

planar projections, 368-378

planar UV mapping, 406-411

Planks2D node, 301-302

point lights, 16

Point Maps command, 445

Polygon Normal UVs command, 446

polygons, grouping into part, 404

Position tab, Texture Editor, 278-279

Post Behavior setting, Image Editor, 259

Preset Shelf, 115-116

adding to, 116

assigning preset from, 116-117

creating new libraries for, 118-119

organizing, 117-118

preview options, Surface Editor, 26-28

procedural textures, 127

options for, 155-157

using, 127-128, 133

viewing, 128-131

procedural textures, in LightWave, 134-163

Brick, 134-135

Bump Array, 135-136

Checkerboard, 136-137

Coriolis, 157-159

Crumple, 137-138

Crust, 139-140

Cyclone, 159-160

Dented, 160-161

Dots, 140-141

FBM, 161-162

FBM Noise, 161-162

Fractal Noise, 141-143

Grid, 143-144

Hetero Terrain, 162

Honeycomb, 144

Hybrid Multi-Fractal, 162-163

Marble, 145-147

Multi-Fractal, 163

Puffy Clouds, 163

Ridged Multi-Fractal, 163

Ripples, 147-148

Smoky, 148-150

Turbulence, 150-151

Turbulent Noise, 163

Underwater, 151-152

Value, 152

Veins, 152-153

Wood, 154

Projection Master, ZBrush, 580-581

projections, 367-368

cubic, 394

cylindrical, 378-386

front, 395-397

planar, 368-378

spherical, 386-389

Puffy Clouds procedural texture, 163

R

Ray Trace nodes, 335

Ray Trace Reflection option, Render Globals panel, 60

Ray Trace Transparency option, Render Globals panel, 60

RayCast node, 335

RayTrace node, 335

Real Fresnel shader, 95-96

Reference Object option, Texture Editor, 276

references, 11-12

reflection, 50-51

creating environment for, 51-53

using in texturing, 53-54

using with diffuse value, 54-55

Reflection Blurring option, 84

reflection map, creating, 232-235

Reflection Options settings, Surface Editor, 81-82

reflection shader nodes, 339-340

reflections, activating, 55

Reflections node, 339-340

refraction, 56-57

using in texturing, 57-58

Refraction Blurring option, 84

refraction index, 57

chart, 615-617

Refraction Options settings, Surface Editor, 82-83

Refractions node, 346

Rename Vertex Map command, 441

Render Buffer Export filter, using with Special Buffers, 76-77

Render Outlines option, Surface Editor, 78

resolution, image, 200-203

RGB color space, 32

Ridged Multi-Fractal procedural texture, 163

RidgedMultiFractal node, 310-311

rim light, see backlight

Ripples node, 311

Ripples procedural texture, 147-148

Rotation tab, Texture Editor, 279

S

Sasquatch, 480-483

saturation, 35

Saturation slider, Image Editor, 260

Scalar connections, Node Editor, 290

Scalar Layer node, 327

scalar math nodes, 330-332

Scalar node, 317

Scale options, Texture Editor, 131-132

Scale tab, Texture Editor, 277-278

Scene mode, Surface Editor, 24-25

seamless mapping, 381-382, 388-389

seamless textures, creating, 210-211

seams, 381

hiding, 381-382

placing, 403-404, 412-413

Sequence Digits setting, Image Editor, 257-258

Set Map Value command, 440

Set UV Value command, 445-446

shader, adding to surface, 85

shaders, 84

BRDF, 86-89

Edge Transparency, 89-90

Fast Fresnel, 94-95

gMIL Occlusion, 105-106

Halftone, 96-97

in LightWave, 85-108

Interference, 97-99

Real Fresnel, 95-96

Stress Map, 107-108

Super Cel Shader, 99-103

Surface Baker, 90-94

Surface Mixer, 104-105

Thin Film, 103-104

third-party, 108

Z Shader, 104

Shaders nodes, 335-346

Shaders tab, Surface Editor, 84-85

shading, 13, 85, 109-110

models, 84

Sine node, 320

size, image, 200-203

Smoky procedural texture, 148-150

Smooth Threshold option, Surface Editor, 28

Smoothing option, Surface Editor, 28

SmoothStep node, 321

Soften Reflections filter, 478-479

using with Special Buffers, 77

Special Buffers option, Surface Editor, 72-77

specular map, creating, 227-230

specular reflection, see specularity

specular shader nodes, 340-342

specularity, 44-45

anisotropic, 48-49

tinting, 47-48

using in texturing, 45-47

spherical projections, 386-393

spherical UV mapping, 411-413

Spot Info node, 346-347

Spot nodes, 346-347

spotlights, 15-16

SSS, see subsurface scattering

Standard node, 329

Start Frame setting, Image Editor, 258

Strength setting, Texture Editor, 284

Stress Map shader, 107-108

stretching,

eliminating, 457-460

in planar projection, 370-372

subdivision surfaces,

distortion in, 405

fixing distortion in, 455-457

subsurface scattering, 62-63

shader nodes, 342-345

using, 358-364

Super Cel Shader shader, 99-103

Surface Baker shader, 90-94

Surface Editor, 24

Advanced tab, 69-80

Basic tab, 28-29

edit modes, 24-25

Environment tab, 80-84

file options, 26

filtering options, 25-26

opening, 23

preview options, 26-28

Shaders tab, 84-85

Surface Mixer shader, 104-105

surface node network, creating for natural surface, 551-559, 564-571

surfaces,

adding shader to, 85

adding to library, 116

applying preset to, 116-117

assigning to object, 23

details of, 3-11

loading, 26

renaming, 26

saving, 26

Switch node, 329

T

Texture Amplitude setting, Texture Editor, 284-285

Texture Antialiasing option, Texture Editor, 284

Texture Axis option, Texture Editor, 276

Texture Color option, Texture Editor, 131

Texture Editor, 263

Falloff tab, 279-281

image options, 282-285

options, 131-132, 264-285

Position tab, 278-279

Rotation tab, 279

Scale tab, 277-278

Texture Guide tool, 449-450

texture maps, see image maps

Texture Value option, Texture Editor, 131

Textured Environment, using, 52-53

textures,

assigning to double-sided surfaces, 354-356

creating seamless, 210-211

texturing, 110-112

Theta node, 338

Thickness node, 323-324

Thin Film shader, 103-104

three-point lighting, 18

tiling, 380

time, effects of, 7

Tools nodes, 347-349

Transform UV command, 444

translucency, 60-61

using in texturing, 61-62

translucency map, creating, 236-238

Translucency node, 338-339

transparency, 56

using in texturing, 57-58

transparency map, creating, 235-236

transparency shader nodes, 345

trigonometry math nodes, 332-333

Turbulence node, 312

Turbulence procedural texture, 150-151

Turbulence2D node, 302

Turbulent Noise node, 312

Turbulent Noise procedural texture, 163

tutorials

architectural surfaces, 589-606

atlas UV maps, 426-438

cylindrical projections, 383-386

cylindrical UV mapping, 413-423

gradients, 172-178, 178-182, 183-187

metal surfaces, 487-492, 493-506, 506-513

natural surfaces, 545-559, 560-572

organic surfaces, 527-530, 530-544

planar UV mapping, 408-411

spherical projections, 389-393

weight maps, 194-199

wood surfaces, 514-520, 521-525

U

Underwater node, 312-313

Underwater procedural texture, 151-152

Unweld command, 454-455

UV mapping, 398-399

atlas, 423-438

cylindrical, 411-423

planar, 406-411

spherical, 411-413

UV maps,

and discontinuity, 452-454

and subdivision surfaces, 405

combining, 460-461

creating, 399

editing options, 439-442

editing tips, 451-461

mapping tools, 442-450

planning, 400-402

tips for working with, 402-405

using multiple, 402-403

UV Spider command, 446-448

UV Texture Editor, 399-400

V

Value procedural texture, 152

Vector connections, Node Editor, 290

vector math nodes, 333-334

Vector node, 317

Vector Scalar node, 349

Veins node, 313

Veins procedural texture, 152-153

Vertex Color Map option, Surface Editor, 79

vertex color maps, 120-121

applying, 79, 126

creating, 121

Vertex Map node, 350

Vertex Map nodes, 350

Vertex Paint plug-in, 123-126

W

weather, effects of, 5-7

Weight Map node, 350

weight maps,

creating, 190-192

creating gradients for, 192-193

tutorial, 194-199

using with gradients, 188-190

Weld UV command, 444-445

Width Tile option, Texture Editor, 282-283

Wood node, 313-314

Wood procedural texture, 154

wood surfaces tutorials, 514-520, 521-525

Wood2 node, 314-315

World Coordinates option, Texture Editor, 277

Wrap node, 321-322

Z

Z Shader shader, 104

ZBrush, 248-250

importing objects into, 575

preparing model for, 573-574

Projection Master tool, 580-581

rendering maps in, 581-583

sculpting in, 577-580

UV tools, 576-577

working with in Layout, 584-587

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.188.57.172