To get the most out of this book

  • To succeed with this book, you don't need any experience whatsoever. If you are confident with your operating system of choice (Windows, Mac or Linux) you can learn to make Android games using the Java programming language. Learning to develop professional quality games is a journey that anybody can embark upon and stay on for as long as they want.
  • If you do have previous, programming (Java or any other language), Android or game development experience then you will make faster progress with the earlier chapters.

Download the example code files

You can download the example code files for this book from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at http://www.packtpub.com.
  2. Select the SUPPORT tab.
  3. Click on Code Downloads & Errata.
  4. Enter the name of the book in the Search box and follow the on-screen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR / 7-Zip for Windows
  • Zipeg / iZip / UnRarX for Mac
  • 7-Zip / PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Learning-Java-by-Building-Android-Games-Second-Edition. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/LearningJavabyBuildingAndroidGamesSecondEdition_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example; "Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system."

A block of code is set as follows:

[default]
@Override
protected void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
}

Bold: Indicates a new term, an important word, or words that you see on the screen, for example, in menus or dialog boxes, also appear in the text like this. For example: "Select System info from the Administration panel."

Note

Warnings or important notes appear like this.

Tip

Tips and tricks appear like this.

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