Summary

We have covered a lot of ground in this first chapter. We learned why games, Android and Java are a good and potentially profitable way to learn to program. We discovered how Android and Java work together and had a look at the six games that we will build throughout this book. Finally, we got started on the first game, Sub' Hunter and deployed the blank project to the emulator and a real device.

In the next chapter, we will learn the first set of basics for Java and coding in general as well as scratch the surface of some more advanced Java topics that we will keep coming back to throughout the book. These topics include object-oriented programming, classes, objects, and methods as well as how these topics are intimately related.

We can then make sense of the code that Android Studio generated for us (in SubHunter.java) and start to add our own code.

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