Contents

Introduction

Dedication and Thanks

PART ONE: GETTING STARTED

1  First, Catch Your Rabbit

Working From News Items; Interpreting reality.

Creating extraordinary stories from ordinary materials.

Linear and Nonlinear Storytelling

An explanation of two types of storytelling.

Setting Limitations and Finding Liberation

Your personal experiences can be adapted to animation. If you haven’t got a life, why not create one?

Shopping for Story: Creating Lists

Use free association to create story ideas.

Nothing Is Normal: Researching Action

All Thumbs: Quick Sketch and Thumbnails

What a character designer should know.

Reality Is Overrated

Why caricature is better than literal interpretations of anything.

Past and Present: Researching Settings and Costumes

2  Vive la Difference! Animation and Live-action Storyboards

Comic Boards and Animation Boards

Comic strips also use storyboards, but they are dramatically different from animation boards.

Television Boards and Feature Boards

Television series boards differ from those for short and feature film boards. Why you should know this before you start your own project.

3  Putting Yourself Into Your Work

The Use of Symbolic Animals and Objects

Allegorical and cultural figures that carry meaning to your viewers. A short list for all you clever foxes.

The Newsman’s Guide: Who, What, When, Where, and Why

A series of exercises in character design.

4  Situation and Character-driven Stories

Stop if You’ve Heard This One

Clichés and how to avoid them or turn them on their heads. It’s not what you do, but how you do it.

Defining Conflict

You gotta do what you gotta do.

Log Lines

Summarize the story line before you start.

Stealing the Show

Tell your story with the most interesting characters. Avoid letting secondary characters and storylines become more interesting than your main story.

Parodies and Pastiches

Parody satirizes a specific target, pastiche can reinvent an entire genre.

5  What If? Contrasting the Possible and the Fanciful

Beginning at the Ending: The Tex Avery “Twist”

Get your ending first, then work on the start.

Establishing Rules

Your animated universe may not obey the laws of the ‘real world,’ but it has to obey its own internal laws .

6  Appealing or Appalling? Beginning Character Design

Reading the Design: Silhouette Value

Create a good, simple, recognizable shape for each character that will render it instantly recognizable in a ‘lineup’.

Construction Sights

Building a character.

Foundation Shapes and Their Meaning

How to design complex characters from simple shapes that you probably have lying around the house.

The Shape of Things

Going Organic

Designing characters that look alive by going with the design flow.

Creating Characters from Inanimate Objects

The only limit is your imagination.

Across the Universe

Unifying the setting and character designs.

7  Size Matters: The Importance of Scale

Practicing Your Scales

A character’s scale can vary within itself or with its mood.

Stereotypes of Scale

The villain is always larger than the hero, the hero is always well built and strong. As Sportin’ Life sang, “it ain’t necessarily so.”

Triple Trouble: Working with Similar Character Silhouettes

How do you tell the Three Little Pigs apart?

Getting Pushy

Going just a little too far, then pulling back.

8  Beauties and Beasts: Creating Character Contrasts in Design

 

The Great Dictator: Charlie Chaplin’s Character Acting

Chuck Jones told me: “Steal from the best.”

I Feel Pretty! Changing Standards of Beauty

What makes a character beautiful?

A Face That Only a Mother Could Love?

Facial shapes that suggest character traits.

Gods and Monsters: Contrasting Appearance and Personality

Why ugly is easier to portray than beauty.

9  Location, Location, Location: Art Direction and Storytelling

If these walls could talk, they’d be in an animated film! Using the setting to help set the story.

PART TWO: TECHNIQUE

10  Starting Story Sketch: Compose Yourself

Tonal Sketches

Compositional rules to remember.

Graphic Images Ahead!

Graphic shorthand and longhand and floor plans.

The Drama in the Drawings: Using Contrast to Direct the Eye

Every little movement has a meaning of its own.

The Best Laid Floor Plans

Blocking animated scenes and sets.

Structure: The Mind’s Eye

Whose story is this? Everything depends on your point of view.

11  Roughing It: Basic Staging

I’m Ready for My Close-up: Storyboard Cinematography

Cartoon characters have ‘good sides’ and ‘bad sides’.

12  Boarding Time: Getting With the Story Beat

Working to the Beat: Story Beats and Boards

Establishing the framework of the story.

Do You Want To Talk About It?

Storytelling for animation is like making a speech.

13  The Big Picture: Creating Story Sequences

Panels and Papers: A Word about Storyboard Materials

More differences between television and feature-film boards.

Acting Out: Structuring Your Sequences

An illustration of a story that uses sequential structure.

A-B-C Sequences: Prioritizing the Action

Why B does not necessarily follow A in animation preproduction.

Arcs and Triumphs

How and why a character changes and develops over the course of the film, and if not, why he should.

Naming Names

Sequences and characters in animated films all have names for identification purposes. Learn some of the funnier ones.

14  Patterns in Time: Pacing Action on Rough Boards

Climactic Events

A story can be constructed like a really good roller-coaster ride.

15  Present Tense: Creating a Performance on Storyboard

Working with Music

I’ve got a song in my heart, and in my film.

Visualizing the Script

So you thought I’d never get around to scripts? Yes, animated films DO use scripts…sometimes cruelly…

 

16  Diamond in the Rough Model Sheet : Refining Character Designs

Tying It Down: Standardizing Your Design

Turn your characters upside down and construct them from the inside out.

Your Cheatin’ Part: Nonliteral Design

Things are not always what they seem to be.

 

 

17  Color My World: Art Direction and Storytelling

Fishing for Complements

Simple color analysis and color theory.

Saturation Point: Colors and Tonal Values

Why color is like grayscale, only more so.

Writing the Color: Color Scripts

The action, mood, and setting changes can be indicated by changing colors.

O Tempora, O More or Less

Researching illustrators and materials from different historical periods.

PART THREE: PRESENTATION

18  Show and Tell: Pitching Your Storyboards

The More Things Change: The Turnover Session

Utilizing and accepting suggestions for change.

19  Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track

This Is Only a Test: Refining Story Reels

Previewing and reviewing your story reels and animatics.

20  Build a Better Mouse: Creating Cleanup Model Sheets

Setting your characters’ final appearance

21  Maquette Simple: Modeling Characters in Three Dimensions

Sculpture can help refine the design

22  Am I Blue? Creating Character Through Color

Creating Color in Context

Why ‘realistic’ color is only a relative concept.

It’s a Setup: Testing Your Color Models

Place the characters on the backgrounds to see if they get along well together.

23  Screen and Screen Again: Preparing for Production

Goodbye, Good Luck, and Have Fun!

24  Further Reading: Books, Discs, and Websites

25  Appendices: Animated Interviews

1: Discussion with A. Kendall O’Connor

2: Caricature Discussion with T. Hee

3: Interview with Ken Anderson

Glossary of Animation Preproduction Terms

Index

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