We've finally reached the point that we've been waiting for. We're going to prepare our game for distribution to customers, set a price, and then publish the application for sale. Unlike the developer portal that we've been using up to this point, to publish our content for consumption we need to use the iTunes Connect portal located at: http://itunesconnect.apple.com.
The second option Custom B2B App is for applications that are being offered to business customers for volume purchases (http://www.apple.com/business/vpp/). If you check this box your game will not be available on the regular app store.
The Large version of your app icon is the one that will be used in the App Store. It must be at least 72 DPI and a minimum of 512x512 pixels (it cannot be scaled up). It must be flat artwork without rounded corners.
iPhone and iPod touch Screenshots must be either a.jpeg
, .jpg
, .tif
, .tiff
, or .png
file that is 960x640, 960x600, 640x960, 640x920, 480x320, 480x300, 320x480, or 320x460 pixels, at least 72 DPI, and in the RGB color space.
iPad Screenshots must be either a.jpeg
, .jpg
, .tif
, .tiff
, or .png
file that is 1024x768, 1024x748, 768x1024, or 768x1004 pixels, at least 72 DPI, and in the RGB color space:
Select the application icon so that we can upload the final binary version of our game for review:
We are now ready to publish our application with the price we've set and, if it passes review by Apple, it will be available on the date that we specified as the availability date above.
18.117.189.157