Summary

In this chapter we have learned how to build a UI for our game. We have explored setting up a UI using the Unity GUI APIs, as well as setting up a UI using the leading third party plugin Prime31 UIToolkit.

Specifically, we covered:

  • How to build an immediate mode GUI with the standard GUI library
  • How to build a GUI using the Prime31 UIToolkit
  • Some concerns about GUI performance

Now that we are finished putting together the UI, we need to handle more complex gameplay scripting for our game – which is the focus of our next chapter.

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