Summary

In this chapter we performed all of the steps necessary to handle multimedia in our project. We've given more of a soul to our game by providing the expected environmental cues of video and audio that people have come to expect in games, to make our games as professionally built as those already in the App Store.

Specifically, we covered:

  • How to add ambient sound to the environment
  • How to add background music to the game
  • How to play sound based upon actions in a script
  • How to play video embedded in the Unity project
  • How to detect whether or not our network connection is active
  • How to play video hosted on an external website

Now that we've learned about these and formed the core of our game, it's time to take a step back and begin looking at how we can check for performance issues and debug our application.

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