In this chapter we performed all of the steps necessary to handle multimedia in our project. We've given more of a soul to our game by providing the expected environmental cues of video and audio that people have come to expect in games, to make our games as professionally built as those already in the App Store.
Specifically, we covered:
Now that we've learned about these and formed the core of our game, it's time to take a step back and begin looking at how we can check for performance issues and debug our application.
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