The process of getting the debugger to communicate with the running application and provide data to the user is known as attaching the debugger to the process.
MonoDevelop will then launch the Unity editor and after some time start the execution of your application. Your application will begin running in the player and stop when the first breakpoint in your code is encountered:
We have just attached our debugger to an instance of our game that is running on our iOS device. This is very useful as we can get real debugging information from our actual device. When testing an application it is important to do this, as there will be times when an application will run fine within Unity on the PC, yet fail on an actual device.
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