Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "Once downloaded (you should have a .mobileprovision file), double-click on the file on your machine."

A block of code is set as follows:

import UnityEngine 
import System.Collections 
 
class example(MonoBehaviour): 
 
    def Start(): 
        curTransform as Transform 
        curTransform = gameObject.GetComponent[of Transform]() 
        curTransform = gameObject.transform 

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

IEnumerator Start () {
      
      iPhoneUtils.PlayMovie("Snowpocalypse2011.m4v", Color.black, iPhoneMovieControlMode.CancelOnTouch, iPhoneMovieScalingMode.AspectFill );
      
      yield return null;
      
      Application.LoadLevel("MainMenu");
   
   }

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Select the Open Other… button, navigate to where you installed the assets for the book".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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