Chapter 9. User Interface

While it may seem that we have created the bulk of our game, there is one very important thing that is still missing – the User Interface (UI). Creating UIs is very important, as this is the real look and feel that your game will have for your users. If you have a generic interface, no matter how your models look, the game will feel generic. There are many ways that you can design a UI in Unity, but most of those are designed for desktop applications and will perform poorly on mobile devices. We will examine the standard Unity library facility for building our UI and we will build a UI with the Prime31 UIToolkit.

In this chapter we shall:

  • Use the native Unity interface system
  • Explore the popular third-party Prime31 UIToolkit approach for generating interfaces

After we finish this chapter we will have all of the tools at our disposal to create almost any type of game we want to create.

So lets get on with it...

Important preliminary points

This chapter assumes that you understand the basic concepts of tools such as GIMP and Photoshop including layers, masks, and fills. While the screens in the chapter will be focussed primarily on Photoshop, all of the concepts utilized here are easily transferrable to other software.

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