Getting a real application running on a device

To illustrate the type of content that is possible using Unity3d, we're going to get started by getting a real application running on a device. There are a number of steps that you have to perform to get this right, especially if you're a new developer to the iOS platform so I'm going to take some time to make sure you understand what's going on. iOS development can be very unforgiving if you don't do things the right way – but once you walk through it a few times it becomes second nature.

We are going to walk through each of the steps necessary to produce commercial content for Unity3 that can be deployed to an iOS device:

  • Loading a project
  • Selecting iOS as the target platform
  • Publishing the application to our device
  • Play our content on the device
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