Ok, let's start with detailing the OnRender
method.
Method OnRender:Int() Cls(0, 0, 50)
Select gameMode Case gmMenu, gmGameOver RenderGame() RenderMenu() Case gmPlay RenderGame() End Return True End
RenderMenu
method. Inside, we will draw different text, depending on the mode the game is in.Method RenderMenu:Int() Local cd:Int = Rnd(0,100) If gameMode = gmMenu SetColor(255-cd,0,0) Local s1:String = "*** Rocket Commander ***" DrawText(s1, cWidth/2, cHeight/2 - 48, 0.5, 0.0) SetColor(255,255,255) Local s2:String = "Press P to start the game" DrawText(s2, cWidth/2, cHeight/2, 0.5, 0.0) Local s3:String = "Press A Or S To fire the rockets" DrawText(s3, cWidth/2, cHeight/2 + 48, 0.5, 0.0) Else SetColor(255-cd, 0, 0) Local s1:String = "*** GAME OVER ***" DrawText(s1, cWidth/2, cHeight/2 - 24, 0.5, 0.0) SetColor(255,255,255) Local s2:String = "Press R to restart the game" DrawText(s2, cWidth/2, cHeight/2 + 24, 0.5, 0.0) Return True Endif Return True End
RenderGame
method. We will fill it with details later.Method RenderGame:Int() Return True End
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