Time for action — updating the OnResume method

In the OnResume event, we will switch back to the settings we had specified inside the OnSuspend method, as follows:

  1. Set isSuspended to False.
    Method OnResume:Int()
    isSuspended = False
    
  2. Then, set the update rate of the game back to 60.
    SetUpdateRate(60)
    Return 0
    End
    

What just happened?

In the OnResume event, we just changed the settings we had specified inside the OnResume event. The engine will now update the game normally. You could also load some settings in the event that you had saved before.

Save your script again. I haven't mentioned this much, but save, save, save! One simple power failure and you will lose hours of work.

So what is next? The game will run, but it won't do anything. By now, you will only see the game title screen.

What just happened?

Hitting the PLAY button does nothing. Why? Because, we haven't acted on it so far. All this will be done inside the engine class, which we will fill with life shortly.

Follow me closely!

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