Index
A
- AdMob
- Admob
- ad providers
- advertisement
- Air Dogs 1942 game
- Android app, Chain Reaction game
- Android market, publishing in
- App Store, publishing in
- atom elements, Chain Reaction game
- At The Docks game
- Audacity
B
- background screen, Treasure Chest game objects
- background stars, fantomEngine game objects
- Balls Out! game
- basic app structure, Air Dogs 1942 game
- basic app structure, At The Docks game
- basic app structure, Balls Out! game
- basic app structure, Chain Reaction game
- basic app structure, Treasure Chest game
- basic file structure, fantomEngine
- basic file structure, Rocket Commander game
- bomb class, Rocket Commander game
C
D
E
- emitter
- enemy class, Balls Out! game
- engine class, Air Dogs 1942
- engine class, At The Docks game
- engine class, Balls Out! game
- engine class, Chain Reaction game
- engine class, fantomEngin
- engine class, fantomEngine
- explosions, Rocket Commander game
F
G
- gameClasses.monkey file / Time for action — building the basic file structure of the game
- game info text, fantomEngine game objects
- game layers, Treasure Chest game objects
- game objects, Air Dogs 1942
- game objects, At The Docks game
- game objects, Balls Out! game
- game objects, Chain Reaction game
- game objects, fantomEngine
- game objects, Rocket Commander game
- game objects, Treasure Chest game
- GameOver method / Time for action — acting on the different game modes
- game over screen, Treasure Chest game objects
- game resources, Air Dogs 1942
- game resources, At The Docks game
- game resources, Balls Out! game
- game resources, Chain Reaction game
- game resources, fantomEngine
- game screen, At The Docks game objects
- game screen, Balls Out! game
- game screen, Chain Reaction game
- game UI, fantomEngine game objects
- gem selector, Treasure Chest game objects
- GetCityCount fucntion / Time for action — building some cities
- GetDistance function / Time for action — implementing some rockets
- GIMP
- GLFW app, Air Dogs 1942
- GlyphDesigner
- Greystripe
H
- helper functions, Chain Reaction game
- helper methods, Balls Out! game
- high score list, fantomEngine game objects
- high score list, Treasure Chest game
- high score screen, Treasure Chest game objects
- hird-party modules
- HTML5 canvas size, Balls Out! game
- HTML5 canvas size, Chain Reaction game
- HTML5 project / What just happened?
I
- iAd
- info box, Monk
- info text, Air Dogs 1942 game object
- info text objects, Air Dogs 1942 game object
- Inkscape
- InMobi
- iOS app, Balls Out! game
L
- LAME plugin / Sounds
- layer activation, Treasure Chest game
- layers, Air Dogs 1942 game object
- layers, At The Docks game objects
- layers, Balls Out! game objects
- layers, Chain Reaction game objects
- layers, fantomEngine game objects
- layers, Treasure Chest game objects
- layer update events, Air Dogs 1942
- layer update events, Balls Out! game
- list module
- LoadSound method / The game objects
- LoadSounds, fantomEngine game objects
- LoadSounds method / What just happened?
M
N
- navigation
- neighboring tiles, Treasure Chest game
- neighboring horizontal tiles, checking / Time for action — checking neighboring horizontal tiles
- neighbouring vertical tiles, checking / Time for action — check neighboring vertical tiles, What just happened?
- clearing / Clearing tiles
- tile map, clearing / Time for action — clearing the tile map
- matching tiles, counting / Counting matching tiles, What just happened?
- gem, creating / The precious one… creating a gem, Time for action — creating a gem
- tile map, refilling / Refilling the tile map, Time for action — refilling the tile map
O
- object timer events, Air Dogs 1942
- object update events, Air Dogs 1942
- object update events, Balls Out! game
- OnCreate event, Air Dogs 1942
- OnCreate event, Air Dogs 1942 game
- OnCreate event, At The Docks game
- OnCreate event, Balls Out! game
- OnCreate event, Chain Reaction game
- OnCreate event, Rocket Commander game
- OnCreate event, Treasure Chest game
- OnCreate method, fantomEngine
- OnCreate process, fantomEngine game objects
- OnObjectTimer method / The shield
- OnObjectTimer method, Air Dogs 1942
- OnObjectTouch method, Balls Out! game
- OnObjectTransition method, Air Dogs 1942
- OnObjectTransition method, Balls Out! game
- OnObjectUpdate method / Time for action — create the main source file and its folders
- OnRender event, Balls Out! game
- OnRender event, Chain Reaction game
- OnRender method, fantomEngine
- OnResume event, Chain Reaction game
- OnSuspend event, Chain Reaction game
- OnUpdate event / Time for action — player paddle movement
- OnUpdate event, Air Dogs 1942
- OnUpdate event, At The Docks game
- OnUpdate event, Balls Out! game
- OnUpdate event, Chain Reaction game
- OnUpdate method / Time for action — rendering the game field
- OnUpdate method, Air Dogs 1942
- OnUpdate method, Chain Reaction game
- OnUpdate method, fantomEngine
- OSX version
P
- particle effects, Air Dogs 1942
- particle effects, Balls Out! game
- particle effects, Treasure Chest game object
- particle effects, Treasure Chest game objects
- particle emitter, Balls Out! game
- particle emitter class, Balls Out! game
- particles, fantomEngine game objects
- Photoshop / Sprite sheets
- Pirate TriPeaks
- platforms, Monkey
- player machine, At The Docks game objects
- player plane, Air Dogs 1942 game object
- player ship, fantomEngine game objects
- Play method / Shots
- PONGO
- Pongo data structure
- Pongo_03.Monkey file / Time for action — rendering the game field
R
- random module
- RemoveCities fucntion / Time for action — building some cities
- RemoveRockets function / Time for action — implementing some rockets
- RenderBombs function / Time for action — rendering the bombs
- RenderCities fucntion / Time for action — building some cities
- RenderLaunchers fucntion / Time for action — rendering the launchers
- RocketCommander.monkey file / What just happened?
- RocketCommander class, Rocket Commander game
- Rocket Commander game
- game objects / The game objects
- basic file structure / The basic file structure
- data structure / Hold that data—RocketCommander's data structure
- render process, detailing / Detailing the Render process, Time for action — detailing the Render event
- OnCreate event, enhancing / Enhancing the OnCreate event
- cities, building / Let's build some cities
- rocket launchers, implementing / Get the launchers ready!, Time for action — implementing the rocket launchers
- launcher class, implementing / Implementing the launcher class into the game
- rocket launchers, updating / Time for action — updating the launchers
- rockets, implementing / Fire! Blast them to pieces!
- explosions, implementing / And it goes BOOM!... Explosions, Time for action — implementing explosions, Implementing the explosion class into the game
- bomb class, creating / Don't fear the enemy—bombs, Time for action — creating the bomb class
- game score, displaying / Displaying the game score
- rocket launchers, Rocket Commander game
- rockets, Rocket Commander game
S
- score screen, Treasure Chest game
- script
- SetAngle method / The player ship
- SetFriction method / The player ship
- SetMaxSpeed method / The player ship
- set module
- SetSpin method / Background stars
- SetWrapScreen method / Comets
- SFXR, Windows version
- shield, fantomEngine game objects
- shots, fantomEngine game objects
- smoke particles, Air Dogs 1942 game object
- sound effects, Air Dogs 1942 game object
- sound effects, Chain Reaction game
- SpawnEnemy method, Balls Out! game
- SpawnPlayer method, Air Dogs 1942 update process / Time for action — spawning the player plane
- sprite sheets, Chain Reaction game
- Stack module
- StartGame method / Time for action — acting on the different game modes
- StartNewGame method, Balls Out! game
- StartNewGame method, Chain Reaction game
- StartNewGame method, Treasure Chest game
- storage, fantomEngine
- Surviball game
- suspend and Resume events, Chain Reaction game
T
- target platforms
- target tiles, At The Docks game objects
- text buttons, Balls Out! game
- text info, Treasure Chest game
- tile map, Treasure Chest game
- title/menu screen, Air Dogs 1942 game object
- title screen, Air Dogs 1942 game object
- title screen, At The Docks game objects
- title screen, Balls Out! game
- title screen, Balls Out! game objects
- title screen, Chain Reaction game objects
- title screen, fantomEngine game objects
- title screen, Treasure Chest game objects
- toolbar, Monk
- touch input, Chain Reaction game
- transitions, Chain Reaction game
- TRANS tool
- Trans tool
- Treasure Chest game
- modules / Frameworks and modules used
- code, resuing / Reusing code
- resources / The parts of the game... resources
- game objects / And here they are… the game objects!
- basic app structure / Preparation… the basic app and project structure
- 2D arrays, creating / Creating 2D arrays, What just happened?
- data storage / Storing information… the data storage
- OnCreate event, modifying / First changes to the OnCreate event
- OnRender event / About the OnRender event
- game objects, setting up / Setting up the game objects
- sound effects / Klick, bang, swoosh… the sound effects!
- menu screen, creating / The menu please… creating the menu screen
- OnCreate event, finalizing / Finalizing the OnCreate event
- high score list, displaying / Dealing with the high-score list
- tile map, managing / Managing the tile map
- neighboring tiles, checking / Check/mark the neighboring tiles
- methods, for update process / Methods for the update process
- OnUpdate event, detailing / Bring me up-to-date—detailing the OnUpdate event, Time for action — detailing the OnUpdate method
- engine class / Vroom… vroom—the engine class
- particle effects / Eye candy—particle effects
- enhancing / Have a go hero — enhancing Treasure Chest
U
- UpdateBall method / Time for action — moving the ball
- UpdateGame method / Time for action — player paddle movement, Time for action — moving the enemy paddles, Time for action — updating the bombs
- UpdateInfoText method, Chain Reaction game
- UpdateLaunchers fucntion / Time for action — implementing the rocket launchers
- UpdateMenu method, Rocket Commander game
- update process, Air Dogs 1942
- update process, At The Docks game
- update process, Balls Out! game
- update process, Chain Reaction game
- update process, fantomEngine
- about / We need help—more methods for the Update process
- high score list, loading / Time for action — loading a high score list
- high score list, displaying / Time for action — showing the high score list
- shield, activating / Activating the shield of the player ship
- ActivateShield method / Time for action — the ActivateShield method
- time delta, determining / Delta time related movement
- game statistic info text objects, updating / Updating the game statistic info text objects
- new game, starting / Starting a new game
- StartNewGame method / Time for action — creating a StartNewGame method, What just happened?
- engine glow / Let the engine glow
- engine particle FX, spawning / Time for action — spawning some engine particle FX
- explosion, creating / And it goes boom—creating an explosion, Time for action — creating some explosions
- shot, spawning / Give me that gun—spawning a shot, Time for action — spawning some shots
- high score list, saving / Save some high scores, will ya!
- update process, Rocket Commander game
- update process, Treasure Chest game
- UpdateRockets function / Time for action — implementing some rockets
W
- wall tiles, At The Docks game objects
- worthy gems, Treasure Chest game objects
X
- XCODE project
- XNA
- XNA app
Z
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