Inside the OnCreate
method, we will set the virtual canvas size and set up the layers and the title screen. Also, we will create the objects that will use the default layers for the game background.
800x600
. By setting it, you will make sure that the game canvas will be the same size, no matter what resolution the Xbox 360 runs on.Method OnCreate:Int() SetUpdateRate(60) eng = New engine eng.SetCanvasSize(800,600)
atlas
field.atlas = LoadImage("atd_tiles.png")
font1 = eng.LoadFont("atd_font")
CreateLayers()
Remember, we only created new layers. The default layer is still the active one, so every object that is created now will be assigned to the default layer.
txtCrates = eng.CreateText(font1,"Crates on target: "+onTarget+"/"+crateNum,20,10)
Local tx:ftObject = eng.CreateText(font1,"'X'=Back",eng.canvasWidth-20,10,2)
CreateTitleScreen() Return 0 End
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