Creating an iOS app

Creating the actual iOS app is pretty easy once you know how. First, you have to build an iOS app in Monk. Monk will also start the simulator of XCODE, but that is not what we want. We want to test the app on the actual device. Anyway, Monk will create an iOS folder inside the build folder of your project directory. Load up the created XCODE project by double-clicking on its MonkeyGame.xcodeproj file.

To build the app for the device, you need to switch the target in XCODE to DEVICE. Then, depending on how you have created your provisional profiles in the developer support area of your account, you need to set it inside the projects code's signing section as the corresponding identity and also maybe change the bundle identifier in the MonkeyGame-Info.plist file according to it.

For clear instructions on how to do it, please study the wealthy information on the Apple developer pages. Any information included while writing this book could be outdated by the time of printing, so it has been left out on purpose.

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