Chapter 1. Getting Started

This chapter will get us through the basics of creating a game. We are going to move fast, as this is just something to get your feet wet. If there are concepts you don't quite understand, take a little more time going over the topic, but also know that most of what we do in this chapter will be covered in more detail. So sit back and enjoy the ride!

By the end of this chapter, we will have created a complete gameā€”it won't do much, but like the chapter says, we are just getting started. We'll learn how to install ShiVa3D and begin a project. Once we get a project going, we will import a model, light the model, and test our game. Not bad for the first chapter!

System requirements

Before we take a look at how to download and install ShiVa3D, it might be a good idea to see if your system will handle it. The minimum requirements for the ShiVa3D editor are as follows:

  • Microsoft Windows XP and above, Mac OS with Parallels
  • Intel Pentium IV 2 GHz or AMD Athlon XP 2600+
  • 512 MB of RAM
  • 3D accelerated graphics card with 64 MB RAM and 1440 x 900 resolution
  • Network interface

In addition to the minimum requirements, the following suggestions will give you the best gaming experience:

  • Intel Core Duo 1.8 GHz or AMD Athlon 64 X2 3600+
  • 1024 MB of RAM
  • Modern 3D accelerated graphics card with 256 MB RAM and 1680 x 1050 resolution
  • Sound card
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