Summary

Hopefully this was an "enlightening" experience! There is a lot that can be done with lighting and some basic effects in ShiVa3D and we just barely scratched the surface. With some luck, this brief introduction will give you some ideas for further experimentation and learning. We started the chapter by going over the different kinds of lighting that are available to us and how they differ from each other. That naturally led into a discussion about lightmaps and we saw the difference that it can make in our scene. We then finished up the chapter by adding special effects in the form of polygon trails and particle effects. In the next chapter, we are going to wrap up the game itself and get it ready for deploying to the device or devices of our choice.

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