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General assets
by Wade Tracy
Learning ShiVa3D Game Development
Learning ShiVa3D Game Development
Table of Contents
Learning ShiVa3D Game Development
Credits
About the Author
About the Reviewer
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Started
System requirements
Downloading ShiVa3D
Installing ShiVa3D
The ShiVa editor
Creating a project
Creating a game
Making a scene
Importing models
Editing the scene
Adding intelligence
Variables
Handlers
Summary
2. Editor Fundamentals
The ShiVa3D editor
Program menu
The Modules
The AI Debugger module
AI Model Editor
Ambience Editor
Attributes Editor
Data Explorer
Game Editor
HUD Editor
Log Reporter
PolyTrail Editor
Particle Editor
Scene Viewer
Toolbar
Navigation
Scene Explorer
Script Editor
Adding new materials
Adding sounds
Creating a SoundBank
Adding a SoundBank to the ship
Summary
3. Behaviors and Scripting
Lua syntax
Comments
Variables
Functions
Flow control
If statements
The return and the break keywords
The for loop
The while loop
The repeat loop
Operators
ShiVa3D Application Programming Interface
Scripting in use
Handling user input
Creating the ship AI
Camera AI
Filling in the scene
The tunnel
Summary
4. Physics and the Environment
Sensors
Dynamic objects
Collider objects
The physical setup
Configuring the ship sensors
Configuring the ship dynamics
Using sensors to spawn asteroids
Loading the asteroids
Spawning the asteroids
Setting the triggers
Configuring the tunnel and rocks
Summary
5. Lighting and Special Effects
Lighting
Dynamic lighting
Static lighting
Lightmaps
Particle effects
Engine exhaust
Attaching the particle effects
Explosions
Triggering the explosions
Polytrails
Ambient settings
Summary
6. Menus and Overlays
Game states
The HUD Editor window
Components
Adding menus
Game background scene
Game introduction menu
Pause menu
Game overlays
Game over
Summary
7. Deploying to a Device
Mobile device considerations
ShiVa Authoring Tool
Installation
Installing the tools
Android installation
Android SDK
Android NDK
Cygwin
Ant
Java SE Development Kit
Eclipse
Configuring the project
Configuring the Android
Configuring Authoring Tool
Deploying the game
Signing
Summary
A. Editor Hotkeys
Application
Changing desktops
When a game is loaded
Scene Viewer
Script Editor
Search
Build
B. Additional Resources
Design
Blender
General 3D
General assets
Models
Textures
Sound
Tools
Independent game developer sites
Index
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General 3D
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Models
General assets
The site
at
http://opengameart.org/
contains assorted game assets
.
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