This certainly has been a very busy chapter just to add a background to our scene, but working out how each scene will work is a crucial design element for the entire game; you have to pick a pattern that works for you and your end result once as changing it can be very detrimental (and a lot of work) in the future.
In this chapter, we covered the following topics:
Some more practice with the Sprite Editor and sprite slicer including some tips and tricks when it doesn't work (or you want to do it yourself)
Some camera tips, tricks, and scripts
An overview of sprite layers and sprite sorting
Defining boundaries in scenes
Scene navigation management and planning levels in your game
Some basics of how shaders work for 2D
In the next chapter, we will build a conversation system. Be prepared for some heavy scripting!