Summary

This certainly has been a very busy chapter just to add a background to our scene, but working out how each scene will work is a crucial design element for the entire game; you have to pick a pattern that works for you and your end result once as changing it can be very detrimental (and a lot of work) in the future.

In this chapter, we covered the following topics:

  • Some more practice with the Sprite Editor and sprite slicer including some tips and tricks when it doesn't work (or you want to do it yourself)
  • Some camera tips, tricks, and scripts
  • An overview of sprite layers and sprite sorting
  • Defining boundaries in scenes
  • Scene navigation management and planning levels in your game
  • Some basics of how shaders work for 2D

In the next chapter, we will build a conversation system. Be prepared for some heavy scripting!

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