Index
A
- abstraction
- access
- active elements
- ad-supported option / Ad supported
- AdRotator
- AdRotator Unity plugin
- ad types / Ad supported
- advanced coding / Advanced coding
- Advanced Serialization
- adventurer's overlay, RPG UI / The adventurer's overlay
- AI
- AI character
- AI elements
- AI Gamedev
- animation
- animation clip, Animator Dope Sheet
- animation clips
- animation components, sprite
- animation controllers
- animation curves
- animation Dope Sheet / The new animation Dope Sheet
- animation properties, Animator Dope Sheet
- animation states
- Animator component
- Animator Dope Sheet
- area
- Art
- art sources
- assets
- asset store
- attack
- Attack object
- audio
- Awake function / Accessing controllers from a script
- Azure
B
C
- C# article
- C# script
- C# switch statement
- camera
- CanNavigate
- Cartographers' Guild
- Catlike Coding
- CatLike Codings blog
- Character controller components / Controlling the hero
- CharacterIdle state / Connecting animation states
- CharacterMovement.cs script
- CharacterRun state / Connecting animation states
- classes
- click, on screen
- Click through rate (CTR) / Ad supported
- code
- collision detection script
- collision function
- command bar
- command button
- common game object
- common game object behaviour
- compiler predirectives
- components
- consumables, in-app purchase option / In-app purchase
- context-sensitive overlay, RPG UI / A context-sensitive overlay
- contextual menus
- controller, enemy
- Controller property
- Conversation Engine
- coroutine
- creative commons license
- Cubiquity
- curves
- Curves features
- curve view, Animator Dope Sheet
- custom editors
- custom property drawers / Custom property drawers
- custom serialization / Serializing your data
D
- 2D
- 2D button behaviors
- 2D colliders
- 2D elements
- 2D game template / Creating the project
- 2D mode
- 2D physics joint options
- 2D physics system
- 2D project
- 2D scene
- 2D sprite system
- 3D
- 3D Mecanim system
- 3D physics system
- data
- death animation / The death animation
- deathly sprites
- Default shader
- DentedPixels website
- Dialoguer
- Diamond-square algorithm / Going procedural
- Diffuse shader
- disk
- dope view, Animator Dope Sheet
- dots
- durable/nonconsumable, in-app purchase option / In-app purchase
E
F
G
- game
- GameDev Market
- game object
- GameState class
- game structure
- general techniques, procedural generation
- generated maps / Types of maps
- generators
- generics
- GetComponent function / An even better way
- GetRouteInfo
- GetWindowWithRect function / The editor window
- Gimzo-driven design tutorial
- GitHub
- Gizmos
- GL library
- Goblin, with 3D particles
- about / The pesky Goblin reacts with 3D particles
- 2D and 3D, mixing up / Mixing up 2D and 3D
- particle effects, used in 2D scene / Particle effects and 2D
- deathly sprites, adding / Adding the deathly sprites
- material, creating for particle effect / Creating the material for the particle effect
- Goblin prefab, restructuring / Restructuring the Goblin prefab
- particles, adding / Adding the particles
- death animation / The death animation
- particles, adding to animation / Adding particles to the animation
- dots, connecting / Connecting the dots
- GoblinEnemy game object, creating / Making the new GoblinEnemy game object a prefab and adding it to the battle
- problems / Houston, we have a problem!
- GoblinEnemy game object
- Goblin prefab
- Google AdMob publisher / Ad supported
- gotchas
- GUI.DrawTexture function / Splash screens
- GUI.DrawTextureWithTexCoords function
- GUI system, Unity
H
I
J
L
M
N
O
P
R
S
T
- TakeDamage object
- target
- terms, ad-supported option
- texture atlases / Texture atlases
- Texture Atlas packing feature
- this keyword
- thumb rule
- Tiled
- time controls, Animator Dope Sheet
- timeline, Animator Dope Sheet
- Tint option
- touch, on screen
- town background
- town buildings / The town buildings
- towns
- transitioning
- transitions
- True Random Number Generators (TRNGs) / True randomness
- tweening solutions
U
V
- Vector3 property / Extra credit
- VG resource
- view controls
- Vserv.mobi
W
- WaitForEndOfFrame function
- web backend
- Web highlights
- while loop
- world space
- WWW class
X
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