Going further

If you are the adventurous sort, try expanding your project to add the following:

  • Add sprites for each of the towns; maybe even animate those sprites when the place is new to draw attention to them.
  • Add a camera-tracking script similar to the one used in the Home scene so that the player can move further around the map.
  • Create new scenes for the places to visit and get some more characters and conversations going.
  • Add a LineRenderer component to the MapMovement script (visit http://cgcookie.com/unity/2013/05/03/animate-a-line-draw-using-line-renderer-component/) to show a line as the player moves.
  • Animate the player and flip the image when the hero moves in the opposite direction as we did in the town.
  • Add a keyboard input to move the player instead of just touch and click.
  • Return to the CharacterMovement script and add touch/mouse input.
  • Update the Fading manager to use curves and/or more images, and try to add a middle image/scene between loading levels. This is commonly used for ads or to hide long loading times.
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