If you are the adventurous sort, try expanding your project to add the following:
- Add a coroutine to take the player home when he runs from the battle
- Plan and add further logic to determine the probability that a player will enter the battle, either using the described zones or based on player stats
- Add a few more enemy types and integrate the enemy class into the prefab (we will do this later but you can have a go yourself now)
- Try putting together another battle scene and update the battle logic to pick a random scene
- Separate the random logic into its own manager class and try a few different patterns
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