Going further

If you are of the adventurous sort, try expanding your project to add the following features:

  • Update the shop's setup to use ScriptableObjects to allow you to have more shop configurations or screens.
  • Expand the player's Inventory options. Change it to use a 2D layout, such as the shop, instead of using Unity GUI.
  • Update the Inventory items to have the type of inventory (weapons, armor, or potions) and then update the Inventory function of the player to assign different statistics for different items.
  • Think about extending the inventory system. Presently, if I buy two weapons, I'll get two slots of additional statistics (the same as if I buy seven swords). Obviously, you may not want to be affected thus, but how could you prevent it?
  • Have a go at adding money into the equation by making things cost money. In the purchasing section, display and act on it if the player does not have enough.
  • Put a second view in the shop to allow the player to sell items back to the shop.
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