Contents vii
Chapter 7 A Spatial and Temporal Coherence Framework for
Real-Time Graphics 97
Michał Drobot
7.1 Introduction 98
7.2 The Spatiotemporal Framework 100
7.3 Applications 109
7.4 Future Work 115
Chapter 8 Implementing a Fast DDOF Solver 119
Holger Grün
8.1 Introduction 119
8.2 Modifying the Basic CR Solver 123
8.3 Results 131
Chapter 9 Automatic Dynamic Stereoscopic 3D 135
Jason Hughes
9.1 General Problems in S3D 135
9.2 Problems in S3D Unique to Games 138
9.3 Dynamic Controls 140
9.4 A Simple Dynamic S3D Camera 141
9.5 Content-Adaptive Feedback 143
Chapter 10 Practical Stereo Rendering 151
Matthew Johnson
10.1 Introduction to Stereo 3D 151
10.2 Overview of Stereo Displays 152
10.3 Introduction to Rendering Stereo 153
10.4 The Mathematics of Stereo Views and Projection 154
10.5 Using Geometry Shader to Render Stereo Pairs 159
Chapter 11 Making 3D Stereoscopic Games 163
Sébastien Schertenleib
11.1 Introduction 163
11.2 How Stereoscopic 3D Works 163
11.3 How to Set Up the Virtual 3D Cameras 164
11.4 Safe Area 166
11.5 Technical Considerations 169
11.6 Same Scene, Both Eyes, and How to Optimize 169
11.7 Scene Traversal 172