We learned how the Ogre 3D SDK is organized, which libraries we needed to link, and which folder we needed in our include path. Also, we got a first glance at the class ExampleApplication
and how to use it. We loaded a model and displayed it.
Specifically, we covered:
ExampleApplication
is for: How this class helps to save us work and what happens during the startup of Ogre 3D createEntity
and one way to attach the new instance to our sceneAfter this introduction to Ogre 3D, we will learn more about how Ogre 3D organizes scenes and how we can manipulate the scene in the next chapter.
18.222.116.146