This chapter will focus on animations and how they work in general, and in Ogre 3D specifically. Without animation, a 3D scene is lifeless. It's one of the most important factors for making a scene realistic and interesting.
In this chapter, we will:
So let's get on with it...
In the previous chapter, we added interactivity using user input. Now we are going to add another form of interactivity to our scene through animations. Animations are a really important factor for every scene. Without them, every scene looks still and lifeless, but with animations, the scene comes alive. So let's add them.
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