Chapter 2. The Ogre Scene Graph

This chapter will introduce us to the concept of a scene graph and how we can use its functions to create complex scenes.

In this chapter, we will:

  • Learn the three basic operations in 3D space
  • How a scene graph is organized
  • The different 3D spaces we can operate in

So let's get on with it.

Creating a scene node

In the last chapter, Chapter 1, Installing Ogre 3D, we loaded a 3D model and attached it to our scene. Now we will learn how to create a new scene node and attach our 3D model to it.

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