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PART II: Particles, Forces, and Motion
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PART II: Particles, Forces, and Motion
by Adrian Dobre, Dev Ramtal
Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas
Title Page
Dedication
Contents at a Glance
Contents
About the Authors
About the Technical Reviewer
Acknowledgments
PART I: The Basics
CHAPTER 1: Introduction to Physics Programming
Why model real physics?
What is physics?
Programming physics
A simple physics simulation example
Summary
CHAPTER 2: JavaScript and HTML5 Canvas Basics
HTML5, the canvas element, and JavaScript
JavaScript objects
JavaScript language basics
Events and user interaction
The canvas coordinate system
The canvas drawing API
Producing animation using code
Summary
CHAPTER 3: Some Math Background
Coordinates and simple graphs
Basic trigonometry
Vectors and basic vector algebra
Simple calculus ideas
Summary
CHAPTER 4: Basic Physics Concepts
General physics concepts and notation
Things: particles and other objects in physics
Describing motion: kinematics
Predicting motion: forces and dynamics
Energy concepts
Summary
PART II: Particles, Forces, and Motion
CHAPTER 5: The Laws Governing Motion
Newton’s laws of motion
Applying Newton’s laws
Newton’s second law as a differential equation
The principle of energy conservation
The principle of momentum conservation
Laws governing rotational motion
Summary
CHAPTER 6: Gravity, Orbits, and Rockets
Gravity
Orbits
Local gravity
Rockets
Summary
CHAPTER 7: Contact and Fluid Forces
Contact forces
Pressure
Upthrust (buoyancy)
Drag
Lift
Wind and turbulence
Summary
CHAPTER 8: Restoring Forces: Springs and Oscillations
Springs and oscillations: Basic concepts
Free oscillations
Damped oscillations
Forced oscillations
Coupled oscillators: Multiple springs and objects
Summary
CHAPTER 9: Centripetal Forces: Rotational Motion
Kinematics of uniform circular motion
Centripetal acceleration and centripetal force
Non-uniform circular motion
Summary
CHAPTER 10: Long-Range Forces
Particle interactions and force fields
Newtonian gravitation
Electrostatic force
Electromagnetic force
Other force laws
Summary
PART III: Multi-particle and Extended Systems
CHAPTER 11: Collisions
Collisions and their modeling
Bouncing off horizontal or vertical walls
Bouncing off inclined walls
Collisions between particles in 1D
Collisions between particles in 2D
Summary
CHAPTER 12: Particle Systems
Introduction to particle system modeling
Creating animated effects using particles
Particle animations with long-range forces
Interacting particle systems
Summary
CHAPTER 13: Extended Objects
Rigid bodies
Deformable bodies
Summary
PART IV: Building More Complex Simulations
CHAPTER 14: Numerical Integration Schemes, Accuracy, and Scaling
General principles
Euler integration
Runge-Kutta integration
Verlet integration
Tips for achieving accuracy
Building scale models
Summary
CHAPTER 15: Doing Physics in 3D
3D physics and math
3D rendering: Introducing WebGL and three.js
Simulating particle motion in 3D
Simulating rigid body motion in 3D
Summary
CHAPTER 16: Simulation Projects
Building a submarine
Building a flight simulator
Creating an accurate solar system model
Summary
Index
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CHAPTER 4: Basic Physics Concepts
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CHAPTER 5: The Laws Governing Motion
PART II
Particles, Forces, and Motion
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