Summary

The chapter is just an introduction to the process of developing the game for the Windows Phone 8 platform, which is a main subject for the whole book. With the still increasing possibilities of mobile devices, the developers can create outstanding projects that are sometimes even similar to their desktop or console versions! A lot of new technologies, 3D graphics, sensors, wireless communication, as well as huge computing power allow creating great projects that can be used by people all over the world! It can be even more interesting if you take a look at statistics presented in the preface. Without any doubts, the mobile gaming is important and you can also participate in it by creating your own solutions!

This chapter presented the Windows Phone 8 platform, including various development approaches: managed, native, and hybrid. A proper selection can make the development easier and eliminate some problems, for example, with performance. To present many interesting features, the hybrid approach is selected as the leading subject for the book.

You learned how to install the SDK with IDE, as well as create a developer account and register the phone. Thus, you should have a complete environment that allows to start developing the first game. Its concept, objective, screens, and architecture were described in this chapter, as well.

Currently, you know what the aim for the whole book is, so let's proceed to the next chapter, set up a new project, and learn how to create the first screen for the game!

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