Index
A
B
C
D
- 2D raster
- 2D sprites / DirectX Tool Kit
- 3D game world
- 3D graphics
- about / Introduction to 3D graphics
- indices / Vertices, indices, coordinates, and faces
- coordinates / Vertices, indices, coordinates, and faces
- vertices / Vertices, indices, coordinates, and faces
- model matrix / Model, view, and projection matrices
- view matrix / Model, view, and projection matrices
- projection matrix / Model, view, and projection matrices
- pipeline, rendering / Rendering pipeline
- shaders / Shaders
- URLs, for resources / 3D graphics basics and 3D game world
- data
- database, web service
- database access, web service
- data binding mechanism
- data contract / SA3DPlayer.cs
- data exhange, via web services
- DDS format (Microsoft DirectDraw Surface) / Concept
- debugging
- dectivated event / Application lifecycle
- dependency property / Data binding
- Developer account registration / Developer account registration
- development deployment, web service
- device resources, CubeRenderer class
- Direct2D / Direct3D
- Direct3D / Direct3D
- Direct3DBase class
- Direct3DInterop.cpp / Direct3DInterop.cpp
- Direct3DInterop.cpp (native part) / Direct3DInterop.cpp
- Direct3DInterop.h / Direct3DInterop.h
- Direct3DInterop.h (native part) / Direct3DInterop.h
- Direct3DInterop.h file / Direct3DInterop.h
- Direct3DInterop class
- DirectCompute / Direct3D
- DirectShow / Direct3D
- DirectSound / Direct3D
- DirectX
- DirectXTK
- distribution channels, Windows Phone 8 applications / Application information
- DLL (Dynamic Link Library)
- Dormant state / Application lifecycle
E
- emulator features, Menu screen
- endpoint
- engine power adjustment, rocket steering
- error message, augmented reality feature
- events
- extension methods
F
G
H
I
- iconic tile template
- identity / Players table
- IIS Express
- implementation, Game screen
- implementation, game settings
- implementation, game states
- implementation, isolated storage settings
- implementation, LINQ to Twitter
- implementation, local rank
- implementation, lock screen
- implementation, Map screen
- implementation, message posting on Facebook wall
- implementation, players location
- implementation, Ranks screen
- implementation, RSS feeds
- implementation, self location
- implementation, video support
- implementation, web service
- implementation, World screen
- implementations, collision detection
- implementations, game levels
- implementations, level countdown
- implementations, localized strings
- implementations, menus
- implementations, rocket display
- implementations, speech recognition and synthesis features
- implementations, vibrations
- IncreaseScore method / Game class
- indices, 3D graphics / Vertices, indices, coordinates, and faces
- installation, Windows Phone Toolkit / Installation
- Integrated Development Environment
- IntelliSense / Styles
- Interactive Help screen
- interoperability
- ISA3DService.cs / ISA3DService.cs
- isolated storage
- Isolated Storage Explorer tool
- isolated storage settings / Settings
J
- JavaScript Object Notation (JSON)
L
M
- managed approach, Windows Phone 8 / Managed approach
- Manifest Designer
- Manifest file
- manifest file
- Manual tests tab, Store Test Kit / Manual tests
- map credentials
- MapPage.xaml (View) / MapPage.xaml
- MapPage.xaml.cs (View)
- maps
- Map screen
- Map screen, Windows Phone 8 game
- Maps directions task
- map services / Map credentials
- MapViewModel.cs (view model)
- MapViewModel.cs (View Model) / MapViewModel.cs
- MenuButton class
- Menu class
- MenuItem class
- MenuLabel class
- Menu options
- MenuPage.xaml (View) / MenuPage.xaml
- MenuPage.xaml.cs (View) / MenuPage.xaml.cs
- menus
- Menu screen
- Menu screen, Windows Phone 8 game / Menu screen
- MenuViewModel.cs (View Model) / MenuViewModel.cs, MenuViewModel.cs
- Microsoft Foundation Class Library (MFC Library)
- Microsoft Visual Studio Express 2012 / Integrated Development Environment, Creating a web service
- model
- model, importing
- model file, planet model
- model loader / Importing model
- ModelLoader class / ModelLoader class
- model matrix, 3D graphics / Model, view, and projection matrices
- Modern C++
- Modern UI
- modulo operation / GameHelpers class
- MoveRocket method / GameRenderer class
- MVC
- MVP
- MVPConstantBuffer structure / MVPConstantBuffer structure
- MVVM pattern
N
O
P
R
S
T
U
V
W
- WASAPI (Windows Audio Session API) / Sounds
- WAV file creation
- WCF
- WCF service
- WCF service project
- WebPage.xaml (view) / WebPage.xaml, WebPage.xaml
- WebPage.xaml.cs (view) / WebPage.xaml.cs, WebPage.xaml.cs
- Web screen, Windows Phone 8 game / World, Web, and Help screens
- web service
- web service deployment
- web service usage
- WebViewModel.cs (view model) / WebViewModel.cs, WebViewModel.cs
- WIC (Windows Imaging Component) / Direct3D
- Windows Phone 7.1 OS
- Windows Phone 7.5 devices
- Windows Phone 8
- Windows Phone 8 applications
- Windows Phone 8 device
- Windows Phone 8 devices
- Windows Phone 8 game
- Windows Phone 8 game development
- Windows Phone 8 platform
- Windows Phone 8.0 OS
- Windows Phone Application Analysis tool
- Windows Phone Dev Center
- Windows Phone platform
- Windows Phone Runtime
- Windows Phone Runtime Component
- Windows Phone Toolkit
- Windows Runtime
- Windows Runtime C++ Template Library (WRL)
- WMAppManifest.xml file
- WorldPage.xaml (View)
- WorldPage.xaml.cs (View)
- World screen, Windows Phone 8 game / World, Web, and Help screens
- WorldViewModel.cs (View Model) / WorldViewModel.cs, WorldViewModel.cs
- wrl.h header file / Implementation
X
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