Index

A

abdomen in gesture figure

action line in Transpose

Activate Symmetry option

Adaptive mode

Adaptive Skin palette

adaptive skins

controls

DemoSoldier

Preview Adaptive Skin feature

for shirt

for suspenders

in topology

Add To Spotlight button

airbrush techniques

alien heads

exporting

mental ray rendering

Alpha And Texture options

Alpha Gain setting

Alpha menu

Alpha Offset setting

Alpha palette

Alpha Repeat slider

alphas

baking changes to

importing images for

libraries

mental ray

overview

sculpting

settings

as stencils

for Stingerhead

for strokes

Alt key

Alvarez, Alex

Ambient Occlusion maps

Multi Map Exporter for

working with

Ambient Occlusion renders

anatomical terminology

anchor points for curves

angle of mandible

animations

organized meshes for

timeline

turntable

antenna for ray gun

antihelix

approach to sculpting

Approximation Editor

approximations

displacement

rendering errors

subdivision

Armature brush

armatures for gesture figure

armor

arms

biped

DemoSoldier

gesture figure

ZSpheres

artifacts in Maya

Attribute Editor

audio track in ZMovie

auditory meatus

Auto Groups option

Auto Groups with UV option

Auto Masking options

automatic seam placement

Automatic UV (AUV) tiles

B

back of gesture figure

backface masking

background, compositing

Backtrack brushes

Backtrack Line setting

Baker, Rick

baking

alpha changes

polypaint to UV texture space

barrel shape for ray gun

base color washes

Basic Material shader

best practices

Best Preview Render option

bind for rigging

biped from ZSpheres

adaptive skin controls

body

edge loops to head

hands and feet

blend shapes

Blinn shaders

Blob brush

blurring masks

bones, posing

borders

alpha strokes

group loops for

shrinking

box models

legs from

ShadowBox tool

ray gun

working with

Bridgman, George

brush-based mesh generation tools. See ZSketch tool

brush change dialog box

Brush menu

Clay brushes

custom brushes

modifiers

options

Polish, Planar, and Trim brushes

sculpting brushes

Brush Modifier slider

Brush window

brushes

custom

hard-surface

masking and visibility

modes

ZSketch

BrushMod slider

buccinator

Bulge brush

Bulge and Flush brush

bump maps

HD geometry for

in Maya

Bump Viewer material

bumps on neck

bust. See character bust

buttocks for gesture figure

C

calves

bipeds

gesture figure

cameras

Canderle, Damien

canthus of eyes

canvas setup in Photoshop

Catmull-Clark subdivision

cavity maps

Multi Map Exporter for

settings

working with

Cavity Masking options

cavity passes in compositing

Cawrse, Andrew

CCMesh primitives

Cellini, Benvenuto

center of balance in posing

Center option

chains, ZSphere

character bust

demon beast

geometry

horns

refining

sculpting

Character ZTool

checker textures

cheekbones

demon beast

sculpting

cheeks

chest

DemoSoldier

hero type

chin

Circle option

Classic Skinning method

clavicles

Clay brushes

horns

skull

in subdivisions

working with

clay maquettes

Claytubes brushes

Cleanup Options dialog box

Clip brushes

ray gun

working with

Clip Circle brush

Clip Curve brush

ray gun

working with

cloth

clouds, compositing

coin operator

collapsing layers

collarbones

demon beast

sculpting

color

base

bump maps

custom spray brush

face temperature

mottling pass

optical mixing

polygroups

polypainting

Projection Master

saturation

temperature

theory

color maps

Color menu

Color Masking menu

Color Spray stroke

color wheel

CompactMem slider

compositing

background

clouds

depth of field

detailing

eyes

loading renders as layers

masks

noise

Compression Settings dialog box

conch

contrapposto

control painting tools

cool colors

cranial mass

Create Render Node window

creature design

creature skin

crosshatched strokes

crosshatched wrinkles

Curve options

curves

custom brushes

creating

saving

customizing interface

D

Dacol, Cesar

Dadela, Magdalena

Dam Standard brush

David sculpture

Decimation Master plug-in

Deco brush

Deformation option

deleting

faces

keyframes

subtools

demon beast

horns

refining

sculpting

demon head from polyspheres

DemoSoldier

measuring

posing

rigging

density settings

adaptive skin controls

UV space

Depth menu

depth of field, compositing

Depth settings

brushes

masking

detailing

alphas in. See alphas

compositing

considerations

and form

HD geometry

for bump maps

for fine details

layers

Stingerhead. See Stingerhead character

difference maps

digastric muscles

directional lights

Directional Masking menu

Displace brush

displacement maps

16-bit

creating

for Maya

32-bit

creating

for Maya

multimap

exporting to Maya using

for mental ray

menu options

mesh shapes for

Multi Map Exporter for

multiple maps per UV region

overlapping UVs in

purpose

rendering in Maya

shaders for

Dist slider

Document menu

Document Move Gyro

document window

documents

Dots stroke

Double button

Double Sided option

DPSubPix mode

DragDot stroke

DragRect stroke

alphas for

description

drapery

Draw menu

Draw Size option

dropping models to canvas

E

ear hole

ears

biped

character bust

color

masking

polygroups for

sculpting

écorché approach

edge loops

to head

for meshes

ZSphere chains

edges

borders

group loops for

softening

Edit curves

Edit menu

Edit mode

entering

navigation in

pop-up menus in

topology

eight heads in proportion

Elastic brush

Elasticity option

elbows

bends

biped

Elevation mode for stencils

endpoints, action line

Export Mesh plug-in

exporting

with Decimation Master

to Maya

using displacement maps

using GoZ

manual process

movies

extracted meshes

extracting maps from HD

extraordinary vertices

eye sockets

eye wrinkles

masks for

stencils for

eyeballs

eyelids

eyes

biped

compositing

demon beast

sculpting

Stingerhead

F

faces

animating

biped

muscles

skin and fat on

temperature zones

facial mass

fade settings

Projection Master

SpotLight

falloff settings

fat on face

Feature Displacement option

feet

File menu

File Node options for displacement maps

filters

Cloud

Gaussian Blur

Lens Blur

fists for gesture figure

Flat Color material

Flatten brush

Float brush

floating-point maps

floors

Flush brushes

Focal Shift option

folds

forearm twist

forehead

demon beast

sculpting

forest spirit character

form

categories

overview

Frame mode

goblin mesh

Projection Master

Freehand stroke

with alphas

description

From Masking option

From polypaint option

frontalis muscles

G

G Radial slider

geometry

for character bust

HD. See HD (high-density) geometry

Geometry Crease button

gesture

gesture figure

glabella

Gnomon Alpha library

Gnomonology meshes

goblin model

Gouge brush

GoZ plug-in

exporting to Maya using

installing

for topology

Gravity modifier

grayscale images. See alphas

grin for character bust

grip of ray gun

group loops

hard-surface sculpting

ray gun

Group Masking feature

Group UV (GUV) tiles

Group Visible option

grouping strokes

guidelines for digital sculpting

gums for character bust

H

hand-laid UVs

hands for biped

hard-surface brushes

hard-surface sculpting

brushes

group loops for

Matchmaker for

ShadowBox for

HD (high-density) geometry

for bump maps

for detailing

extracting maps from

polypaint with

head. See also skull

alien

biped

demon

DemoSoldier

écorché approach

edge loops to

gesture figure

lion. See lion head sculpture

SpotLight for

stencils for

Stingerhead. See Stingerhead character

head ZTool

helix

Hercules sculpture

High Definition (HD) subdivision levels

high-density (HD) geometry. See HD (high-density) geometry

high-frequency details

high-res preview

hips

biped

gesture figure

in posing

horns

character bust

color

demon beast

detailing

Stingerhead

hotkeys

brush

timeline

hues

I

images for alphas

imf_copy utility

imf_disp.exe utility

imf_info.exe utility

imported meshes

polygon counts

polygroups for

topology issues

importing

images for alphas

meshes

topology

UVs

Inflate brush

Initialize menu

Insert Mesh function

insertions of muscles

intensity

detail

layers

Interactive Light option

Interactive mode for stencils

interface

interpenetrating meshes

Ires slider

irises

isolating strokes

J

jawbone

joints

action line

rigging

ZSphere

Joyner, Ian

Jubinville, Steve

K

keyframes

Kingslien, Ryan

knees

biped

gesture figure

L

Lasso tool

Layer brush

Layer menu

layers

for blend shapes

collapsing

details

ZAppLink

Layers button

LazyMouse utility

for cloth

lion head model

for texture

Leathery Skin texture

leg of helix

legs

biped

from box models

DemoSoldier

gesture figure

Lens Blur filter

levator labii muscles

levels, subdivision

libraries for alphas

lids

light, moving

Light menu

Lightbox

for alphas

brushes in

lights, directional

Line option for Backtrack brushes

line weight got wrinkles

lion head sculpture

2.5D pixol illustration

refining

sculpting

subtools

lips

demon beast

facial animation

Local button

local subdivisions, polygon counts with

Loing, Fabian

low-res view

M

Macro menu

Magnify brush

Make PolyMesh3D button

Make St button

Mallet brush

mandible

MAP file format

maps

Ambient Occlusion

bump

HD geometry for

in Maya

cavity

Multi Map Exporter for

settings

working with

difference

displacement. See displacement maps

extracting from HD

Multi Map Exporter for

normal. See normal maps

polypainting

Marantz, Jerad

Marker menu

Mask By Cavity option

Mask Curve brush

Mask Lasso tool

mask marquees

Masking brushes

masks and masking

backface

on boxes

compositing

ears

Group Masking feature

neck

tools

topology

with Transpose

masseter muscles

demon beast

skull

mastoid process

MatCap White Cavity shader

Matchmaker tool

Material menu

Max Twist slider

MaxPolyPerMesh slider

Maya

16-bit displacement for

32-bit displacement for

artifacts in

bump maps in

displacement rendering with mental ray

exporting to

using displacement maps

using GoZ

manual process

multimap displacement renders in

normal maps in

problems moving into

seam errors in

Maya Embedded Language (MEL) scripts

Mbr slider

McPherson, Jim

on detailing

teeth modeling

Mean slider

measurements with transpose line

mechanical parts and shapes

hard-surface brushes for

ShadowBox and group loops for

stencils for

medial canthus

membrane curvature, adaptive skin controls

memory for subdivisions

mental ray

alien head

alpha detection

displacement maps in Maya with

mentalis muscle

menus

Merge Into One SubTool option

Mesh Insert brush

meshes

for displacement maps

extracting for shirt

importing

interpenetrating

optimizing

polygroups for

Michelangelo

milling

Minimum Skin To Child (Mc) option

Minimum Skin To Parent (Mp) option

mirroring

ears

eyes

horns

masking effect

symmetry options for

mixing, optical

models

modes, brushes

Modifiers options

Morph brush

morph targets

Morph UV button

motion in gesture

mottling pass for color

Mouse Average utility

mouth

biped

curvature for

demon beast

moving

Move brush

Move Elastic brush

Move Part brush

Move tool for ZSketch

Move Topological brush

Movie menu

movies. See ZMovie

moving

light

methods

mouth

with Transpose. See Transpose tool

ZSpheres

MPEG-4 format

Multi Map Explorer plug-in

creating maps with

UVs for

working with

multimap 32-bit displacement renders

multiple UV regions

multiregion UV mapping

multiresolution editing

mummy character

muscles

gesture figure

neck

origins and insertions

sculpting

muzzle for ray gun

mylohyoid muscles

N

n-gons

nasal bone

nasal cavity

nasolabial fold

demon beast

masking

navigating subtools

neck

biped

bumps on

character bust

color

demon beast

sculpting

neutralizing color

New From UV Check button

noise

compositing

pore detail

noodling pass

normal maps

in Maya

Multi Map Exporter for

working with

Normalized option in Projection Master

nose

biped

color

sculpting

Stingerhead

nostrils

Nudge brush

O

OBJ files

importing

polygroups from

UVs on

occipital region

Occlusion Intensity slider

ogre

Oliver, Alex

opacity for SpotLight

Open At Launch option

optical mixing

optimizing meshes

orbicularis oculi muscle

orbicularis oris muscle

organized meshes for animation

Orientation option for brushes

origins of muscles

overlapping UVs

Overlay Image menu

P

PA Blur slider

Packed UV (PUV) tiles

Page, Neville

Path option for Backtrack brushes

Patton, Scott

pelvis for gesture figure

Perseus sculpture

Perspective Camera

perspective controls in Photoshop

Petroc, Zack

Photoshop

canvas setup

compositing. See compositing

render passes

Picker menu

Pinch brush

description

ears

eyelids

meshes

for wrinkling

pistol grip for ray gun

pixols

planar analysis

Planar brushes

Plane option for Backtrack brushes

Plane3D tool

plateau curves

Plug-in Manager

Pointillist paintings

poles

Polish brushes

Poly Frame mode

polygon counts

in HD geometry

with local subdivision

polygroups

for ears

for imported meshes

for moving mouth

polymeshes

polypaint textures

baking to UV texture space

enabling

generating

with HD

working with

polyspheres

demon head from

for eyeballs

for sculpting

pore detail

posable symmetry

posing with Transpose. See Transpose tool

Preferences menu

Preferences window

Preview Adaptive Skin feature

benefits

in topology

primary colors

primary forms

printing, 3D

processors for subdivisions

Project All feature

Projection Master

for Stingerhead

for textures

Projection Shell tool

projection texture method

proportion

Proximity Tolerance slider

proxy posing

Ptolerance slider

Push Pull brush

Q

quads

R

radial symmetry

raking and Rake tools

with clay

skin

for skull

in subdivisions

ray gun

re-tessellation process

recesses

recording screen

Rectangle option

Red Wax material

reflections, eye

regions, face temperature

Relax slider

Render menu

rendering

in Maya

alien head

displacement

seam errors

settings

in Photoshop

Replace Last option

Replay Last command

Reproject Higher Subdiv tool

Reproject Highres Details tool

rescaling objects

retopology

rhythm

in gesture

overview

ribcage

DemoSoldier

gesture figure

rigging

Rigging menu

Ring3D tool

rivets

root ZSphere

rotating

gesture figure

SpotLight

with Transpose

ZSphere chains

ZSpheres

S

Samples options

saturation, color

saving

custom brushes

projects

scaling

objects

SpotLight

with Transpose

ZSphere chains

ZSpheres

Scan Distance slider

scattering, subsurface

screen, recording

Script Editor window

sculpting

alphas

approach to

Brush menu. See Brush menu

character bust

daemon beast

écorché approach

hard-surface. See hard-surface sculpting

lion head

skull. See skull

Sculpting mode in HD geometry

seams

automatic placement

rendering errors on

spikes on

secondary colors

secondary forms

Select Lasso brushes

Select Marquee brush

shaders, displacement

ShadowBox tool

ray gun

working with

shadows

in form

irises

shapes

blend

in form

skull

sharpening masks

shelf of lips

shield object

Shift key

shirt

shoulders

biped

gesture figure

hero types

sculpting

ZSpheres

Show In Hypergraph option

silhouettes

Simple brush

single-region UV mapping

16-bit displacement maps

creating

for Maya

size of brushes

Sketch brushes

skin

adaptive. See adaptive skins

alphas for

base color washes

creature

details

on face

thickness

unified. See unified skin meshes

skull

ears

écorché approach

eyes

facial mass forms

measuring

muscles

neck

shape

skin and fat on face

Skull tool

smile blend shape

Smooth Brush Modifiers options

Smooth brushes

accessing

custom

description

ZSketch

SnakeHook brush

Snapshot option

snarl blend shape

soccer ball analogy for UVs

softening edges

soldier

measuring

posing

rigging

Spatial Approximation

specular layer

Sphere 3D tool

spider veins

spikes on UV seams

Spine option for Backtrack brushes

SpotLight tools

spray brush

Spray stroke

Square option

squiggles

Standard brush

star configurations

stegosaurus

Stencil menu

stencils

alphas as

detailing with

for eye wrinkles

ZAppLink

sternomastoid muscles

Stingerhead character

color. See color

detailing

eye wrinkles

HD geometry

horn

intensity

pores

wrinkle dynamics

Projection Master for

subsurface scattering

ZAppLink for

Stitch brush

Stretch button for stencils

stretched faces

Stroke menu

Stroke palette

strokes

alphas for

isolating and grouping

types

SubDiv Level slider

subdivisions

approximations

HD geometry

imported meshes

levels

for subtlety

subsurface scattering

Subtool Master

downloading

mirroring

subtools

adding

deleting

supercillary ridge

Surface options

suspenders

symmetry

action line

activating

posable

radial

SysPalette

T

Tablet Pressure options

teeth

character bust

ogre

temperature

color

face

temperature contrast

temples

temporal fossa

temporal ridge

temporalis muscles

tertiary details

tessellation process

Texture palette

textures

alien head

alphas for

color. See color

creature skin

LazyMouse for

menus

options

polypaint. See polypaint textures

UVs for. See UVs

ZAppLink for. See ZAppLink plug-in

3D printing

32-bit displacement maps

creating

for Maya

multimap

TIFF files, MAP format from

Time-Lapse option

timeline

hotkeys

with SpotLight

ZMovie

Timeline Tracks menu

Title Image menu

tolerance for polygroups

Tool menu

tools

masking and visibility

subtools

Topological Masking tool

demon beast

working with

topology

artifacts from

GoZ for

imported meshes

importing

masking

Project All

retopologizing

ZProject brush

Topology menu

Topology tools

advanced applications

building accessories with

working with

torso

biped

DemoSoldier

gesture figure

hero types

total polygon count in HD geometry

tragus

Trails option

Transform menu

transitions between forms

Translation rollout

Transparent mode

transpose line, measurements with

Transpose Master plug-in

Transpose mode

Transpose tool

accessing

action line

demon beast

posing with

topology masking

tri faces

triangularis muscles

trigger for ray gun

Trim brushes

turntable animations

twists

forearm

mesh

2.5D pixol illustrations

U

unified skin meshes

gesture figure

ray gun

settings

shield object

topology tools for

Use Classic Skinning button

Use Posable Symmetry button

UV Groups option

UV Map menu

UV Master plug-in

UV Texture Editor

UVs

baking polypaint to

importing and viewing

overview

projection texture method

spikes on seams

vertex order

V

value in form

variation in detailing

vents for ray gun

vertex order of UVs

viewing UVs

views in ZAppLink

visibility

layers

tools for

W

warm colors

washes, base color

werewolf character

head sculpture

normal maps for

textures

ZSpheres

White Cavity material

White Cavity shader

witch image

Wrap mode for stencils

wrinkles

dynamics

eye

modeling

stencils for

Stingerhead

Wynia, Bryan

X

X Symmetry

Y

Yang, Eddie

Z

ZAdd mode

for alphas

Alt key with

with ZProject brush

ZAppLink plug-in

baking polypaint to UV texture space

control painting tools

extracting maps from HD

polypaint with HD

SpotLights for

stencils

UV Master plug-in for

views

working with

ZAppLink Properties window

ZBrush Digital Sculpting Human Anatomy

ZBrush tools

ZCut mode

ZDepth images

ZIntensity slider

ZMovie

audio tracks

blend shapes

exporting movies

recording screen

timeline

turntable animations

ZMV files

zones, face temperature

Zoom menu

zooming in and out

ZPlugin menu

ZProject brush

ZScript menu

ZSketch tool

brushes

gesture figure

ray gun

shield object

vs. ZSpheres

ZSphereRig

ZSpheres

biped from

adaptive skin controls

edge loops to head

hands and feet

chains

moving, scaling, and rotating

overview

rigging

vs. ZSketch

ZSub mode

for alphas

with ZProject brush

zygomatic arch

zygomatic bones

zygomatic muscles

zygomatic process

zygomaticus major and minor muscles

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