Index
A
abdomen in gesture figure
action line in Transpose
Activate Symmetry option
Adaptive mode
Adaptive Skin palette
adaptive skins
controls
DemoSoldier
Preview Adaptive Skin feature
for shirt
for suspenders
in topology
Add To Spotlight button
airbrush techniques
alien heads
exporting
mental ray rendering
Alpha And Texture options
Alpha Gain setting
Alpha menu
Alpha Offset setting
Alpha palette
Alpha Repeat slider
alphas
baking changes to
importing images for
libraries
mental ray
overview
sculpting
settings
as stencils
for Stingerhead
for strokes
Alt key
Alvarez, Alex
Ambient Occlusion maps
Multi Map Exporter for
working with
Ambient Occlusion renders
anatomical terminology
anchor points for curves
angle of mandible
animations
organized meshes for
timeline
turntable
antenna for ray gun
antihelix
approach to sculpting
Approximation Editor
approximations
displacement
rendering errors
subdivision
Armature brush
armatures for gesture figure
armor
arms
biped
DemoSoldier
gesture figure
ZSpheres
artifacts in Maya
Attribute Editor
audio track in ZMovie
auditory meatus
Auto Groups option
Auto Groups with UV option
Auto Masking options
automatic seam placement
Automatic UV (AUV) tiles
B
back of gesture figure
backface masking
background, compositing
Backtrack brushes
Backtrack Line setting
Baker, Rick
baking
alpha changes
polypaint to UV texture space
barrel shape for ray gun
base color washes
Basic Material shader
best practices
Best Preview Render option
bind for rigging
biped from ZSpheres
adaptive skin controls
body
edge loops to head
hands and feet
blend shapes
Blinn shaders
Blob brush
blurring masks
bones, posing
borders
alpha strokes
group loops for
shrinking
box models
legs from
ShadowBox tool
ray gun
working with
Bridgman, George
brush-based mesh generation tools. See ZSketch tool
brush change dialog box
Brush menu
Clay brushes
custom brushes
modifiers
options
Polish, Planar, and Trim brushes
sculpting brushes
Brush Modifier slider
Brush window
brushes
custom
hard-surface
masking and visibility
modes
ZSketch
BrushMod slider
buccinator
Bulge brush
Bulge and Flush brush
bump maps
HD geometry for
in Maya
Bump Viewer material
bumps on neck
bust. See character bust
buttocks for gesture figure
C
calves
bipeds
gesture figure
cameras
Canderle, Damien
canthus of eyes
canvas setup in Photoshop
Catmull-Clark subdivision
cavity maps
Multi Map Exporter for
settings
working with
Cavity Masking options
cavity passes in compositing
Cawrse, Andrew
CCMesh primitives
Cellini, Benvenuto
center of balance in posing
Center option
chains, ZSphere
character bust
demon beast
geometry
horns
refining
sculpting
Character ZTool
checker textures
cheekbones
demon beast
sculpting
cheeks
chest
DemoSoldier
hero type
chin
Circle option
Classic Skinning method
clavicles
Clay brushes
horns
skull
in subdivisions
working with
clay maquettes
Claytubes brushes
Cleanup Options dialog box
Clip brushes
ray gun
working with
Clip Circle brush
Clip Curve brush
ray gun
working with
cloth
clouds, compositing
coin operator
collapsing layers
collarbones
demon beast
sculpting
color
base
bump maps
custom spray brush
face temperature
mottling pass
optical mixing
polygroups
polypainting
Projection Master
saturation
temperature
theory
color maps
Color menu
Color Masking menu
Color Spray stroke
color wheel
CompactMem slider
compositing
background
clouds
depth of field
detailing
eyes
loading renders as layers
masks
noise
Compression Settings dialog box
conch
contrapposto
control painting tools
cool colors
cranial mass
Create Render Node window
creature design
creature skin
crosshatched strokes
crosshatched wrinkles
Curve options
curves
custom brushes
creating
saving
customizing interface
D
Dacol, Cesar
Dadela, Magdalena
Dam Standard brush
David sculpture
Decimation Master plug-in
Deco brush
Deformation option
deleting
faces
keyframes
subtools
demon beast
horns
refining
sculpting
demon head from polyspheres
DemoSoldier
measuring
posing
rigging
density settings
adaptive skin controls
UV space
Depth menu
depth of field, compositing
Depth settings
brushes
masking
detailing
alphas in. See alphas
compositing
considerations
and form
HD geometry
for bump maps
for fine details
layers
Stingerhead. See Stingerhead character
difference maps
digastric muscles
directional lights
Directional Masking menu
Displace brush
displacement maps
16-bit
creating
for Maya
32-bit
creating
for Maya
multimap
exporting to Maya using
for mental ray
menu options
mesh shapes for
Multi Map Exporter for
multiple maps per UV region
overlapping UVs in
purpose
rendering in Maya
shaders for
Dist slider
Document menu
Document Move Gyro
document window
documents
Dots stroke
Double button
Double Sided option
DPSubPix mode
DragDot stroke
DragRect stroke
alphas for
description
drapery
Draw menu
Draw Size option
dropping models to canvas
E
ear hole
ears
biped
character bust
color
masking
polygroups for
sculpting
écorché approach
edge loops
to head
for meshes
ZSphere chains
edges
borders
group loops for
softening
Edit curves
Edit menu
Edit mode
entering
navigation in
pop-up menus in
topology
eight heads in proportion
Elastic brush
Elasticity option
elbows
bends
biped
Elevation mode for stencils
endpoints, action line
Export Mesh plug-in
exporting
with Decimation Master
to Maya
using displacement maps
using GoZ
manual process
movies
extracted meshes
extracting maps from HD
extraordinary vertices
eye sockets
eye wrinkles
masks for
stencils for
eyeballs
eyelids
eyes
biped
compositing
demon beast
sculpting
Stingerhead
F
faces
animating
biped
muscles
skin and fat on
temperature zones
facial mass
fade settings
Projection Master
SpotLight
falloff settings
fat on face
Feature Displacement option
feet
File menu
File Node options for displacement maps
filters
Cloud
Gaussian Blur
Lens Blur
fists for gesture figure
Flat Color material
Flatten brush
Float brush
floating-point maps
floors
Flush brushes
Focal Shift option
folds
forearm twist
forehead
demon beast
sculpting
forest spirit character
form
categories
overview
Frame mode
goblin mesh
Projection Master
Freehand stroke
with alphas
description
From Masking option
From polypaint option
frontalis muscles
G
G Radial slider
geometry
for character bust
HD. See HD (high-density) geometry
Geometry Crease button
gesture
gesture figure
glabella
Gnomon Alpha library
Gnomonology meshes
goblin model
Gouge brush
GoZ plug-in
exporting to Maya using
installing
for topology
Gravity modifier
grayscale images. See alphas
grin for character bust
grip of ray gun
group loops
hard-surface sculpting
ray gun
Group Masking feature
Group UV (GUV) tiles
Group Visible option
grouping strokes
guidelines for digital sculpting
gums for character bust
H
hand-laid UVs
hands for biped
hard-surface brushes
hard-surface sculpting
brushes
group loops for
Matchmaker for
ShadowBox for
HD (high-density) geometry
for bump maps
for detailing
extracting maps from
polypaint with
head. See also skull
alien
biped
demon
DemoSoldier
écorché approach
edge loops to
gesture figure
lion. See lion head sculpture
SpotLight for
stencils for
Stingerhead. See Stingerhead character
head ZTool
helix
Hercules sculpture
High Definition (HD) subdivision levels
high-density (HD) geometry. See HD (high-density) geometry
high-frequency details
high-res preview
hips
biped
gesture figure
in posing
horns
character bust
color
demon beast
detailing
Stingerhead
hotkeys
brush
timeline
hues
I
images for alphas
imf_copy utility
imf_disp.exe utility
imf_info.exe utility
imported meshes
polygon counts
polygroups for
topology issues
importing
images for alphas
meshes
topology
UVs
Inflate brush
Initialize menu
Insert Mesh function
insertions of muscles
intensity
detail
layers
Interactive Light option
Interactive mode for stencils
interface
interpenetrating meshes
Ires slider
irises
isolating strokes
J
jawbone
joints
action line
rigging
ZSphere
Joyner, Ian
Jubinville, Steve
K
keyframes
Kingslien, Ryan
knees
biped
gesture figure
L
Lasso tool
Layer brush
Layer menu
layers
for blend shapes
collapsing
details
ZAppLink
Layers button
LazyMouse utility
for cloth
lion head model
for texture
Leathery Skin texture
leg of helix
legs
biped
from box models
DemoSoldier
gesture figure
Lens Blur filter
levator labii muscles
levels, subdivision
libraries for alphas
lids
light, moving
Light menu
Lightbox
for alphas
brushes in
lights, directional
Line option for Backtrack brushes
line weight got wrinkles
lion head sculpture
2.5D pixol illustration
refining
sculpting
subtools
lips
demon beast
facial animation
Local button
local subdivisions, polygon counts with
Loing, Fabian
low-res view
M
Macro menu
Magnify brush
Make PolyMesh3D button
Make St button
Mallet brush
mandible
MAP file format
maps
Ambient Occlusion
bump
HD geometry for
in Maya
cavity
Multi Map Exporter for
settings
working with
difference
displacement. See displacement maps
extracting from HD
Multi Map Exporter for
normal. See normal maps
polypainting
Marantz, Jerad
Marker menu
Mask By Cavity option
Mask Curve brush
Mask Lasso tool
mask marquees
Masking brushes
masks and masking
backface
on boxes
compositing
ears
Group Masking feature
neck
tools
topology
with Transpose
masseter muscles
demon beast
skull
mastoid process
MatCap White Cavity shader
Matchmaker tool
Material menu
Max Twist slider
MaxPolyPerMesh slider
Maya
16-bit displacement for
32-bit displacement for
artifacts in
bump maps in
displacement rendering with mental ray
exporting to
using displacement maps
using GoZ
manual process
multimap displacement renders in
normal maps in
problems moving into
seam errors in
Maya Embedded Language (MEL) scripts
Mbr slider
McPherson, Jim
on detailing
teeth modeling
Mean slider
measurements with transpose line
mechanical parts and shapes
hard-surface brushes for
ShadowBox and group loops for
stencils for
medial canthus
membrane curvature, adaptive skin controls
memory for subdivisions
mental ray
alien head
alpha detection
displacement maps in Maya with
mentalis muscle
menus
Merge Into One SubTool option
Mesh Insert brush
meshes
for displacement maps
extracting for shirt
importing
interpenetrating
optimizing
polygroups for
Michelangelo
milling
Minimum Skin To Child (Mc) option
Minimum Skin To Parent (Mp) option
mirroring
ears
eyes
horns
masking effect
symmetry options for
mixing, optical
models
modes, brushes
Modifiers options
Morph brush
morph targets
Morph UV button
motion in gesture
mottling pass for color
Mouse Average utility
mouth
biped
curvature for
demon beast
moving
Move brush
Move Elastic brush
Move Part brush
Move tool for ZSketch
Move Topological brush
Movie menu
movies. See ZMovie
moving
light
methods
mouth
with Transpose. See Transpose tool
ZSpheres
MPEG-4 format
Multi Map Explorer plug-in
creating maps with
UVs for
working with
multimap 32-bit displacement renders
multiple UV regions
multiregion UV mapping
multiresolution editing
mummy character
muscles
gesture figure
neck
origins and insertions
sculpting
muzzle for ray gun
mylohyoid muscles
N
n-gons
nasal bone
nasal cavity
nasolabial fold
demon beast
masking
navigating subtools
neck
biped
bumps on
character bust
color
demon beast
sculpting
neutralizing color
New From UV Check button
noise
compositing
pore detail
noodling pass
normal maps
in Maya
Multi Map Exporter for
working with
Normalized option in Projection Master
nose
biped
color
sculpting
Stingerhead
nostrils
Nudge brush
O
OBJ files
importing
polygroups from
UVs on
occipital region
Occlusion Intensity slider
ogre
Oliver, Alex
opacity for SpotLight
Open At Launch option
optical mixing
optimizing meshes
orbicularis oculi muscle
orbicularis oris muscle
organized meshes for animation
Orientation option for brushes
origins of muscles
overlapping UVs
Overlay Image menu
P
PA Blur slider
Packed UV (PUV) tiles
Page, Neville
Path option for Backtrack brushes
Patton, Scott
pelvis for gesture figure
Perseus sculpture
Perspective Camera
perspective controls in Photoshop
Petroc, Zack
Photoshop
canvas setup
compositing. See compositing
render passes
Picker menu
Pinch brush
description
ears
eyelids
meshes
for wrinkling
pistol grip for ray gun
pixols
planar analysis
Planar brushes
Plane option for Backtrack brushes
Plane3D tool
plateau curves
Plug-in Manager
Pointillist paintings
poles
Polish brushes
Poly Frame mode
polygon counts
in HD geometry
with local subdivision
polygroups
for ears
for imported meshes
for moving mouth
polymeshes
polypaint textures
baking to UV texture space
enabling
generating
with HD
working with
polyspheres
demon head from
for eyeballs
for sculpting
pore detail
posable symmetry
posing with Transpose. See Transpose tool
Preferences menu
Preferences window
Preview Adaptive Skin feature
benefits
in topology
primary colors
primary forms
printing, 3D
processors for subdivisions
Project All feature
Projection Master
for Stingerhead
for textures
Projection Shell tool
projection texture method
proportion
Proximity Tolerance slider
proxy posing
Ptolerance slider
Push Pull brush
Q
quads
R
radial symmetry
raking and Rake tools
with clay
skin
for skull
in subdivisions
ray gun
re-tessellation process
recesses
recording screen
Rectangle option
Red Wax material
reflections, eye
regions, face temperature
Relax slider
Render menu
rendering
in Maya
alien head
displacement
seam errors
settings
in Photoshop
Replace Last option
Replay Last command
Reproject Higher Subdiv tool
Reproject Highres Details tool
rescaling objects
retopology
rhythm
in gesture
overview
ribcage
DemoSoldier
gesture figure
rigging
Rigging menu
Ring3D tool
rivets
root ZSphere
rotating
gesture figure
SpotLight
with Transpose
ZSphere chains
ZSpheres
S
Samples options
saturation, color
saving
custom brushes
projects
scaling
objects
SpotLight
with Transpose
ZSphere chains
ZSpheres
Scan Distance slider
scattering, subsurface
screen, recording
Script Editor window
sculpting
alphas
approach to
Brush menu. See Brush menu
character bust
daemon beast
écorché approach
hard-surface. See hard-surface sculpting
lion head
skull. See skull
Sculpting mode in HD geometry
seams
automatic placement
rendering errors on
spikes on
secondary colors
secondary forms
Select Lasso brushes
Select Marquee brush
shaders, displacement
ShadowBox tool
ray gun
working with
shadows
in form
irises
shapes
blend
in form
skull
sharpening masks
shelf of lips
shield object
Shift key
shirt
shoulders
biped
gesture figure
hero types
sculpting
ZSpheres
Show In Hypergraph option
silhouettes
Simple brush
single-region UV mapping
16-bit displacement maps
creating
for Maya
size of brushes
Sketch brushes
skin
adaptive. See adaptive skins
alphas for
base color washes
creature
details
on face
thickness
unified. See unified skin meshes
skull
ears
écorché approach
eyes
facial mass forms
measuring
muscles
neck
shape
skin and fat on face
Skull tool
smile blend shape
Smooth Brush Modifiers options
Smooth brushes
accessing
custom
description
ZSketch
SnakeHook brush
Snapshot option
snarl blend shape
soccer ball analogy for UVs
softening edges
soldier
measuring
posing
rigging
Spatial Approximation
specular layer
Sphere 3D tool
spider veins
spikes on UV seams
Spine option for Backtrack brushes
SpotLight tools
spray brush
Spray stroke
Square option
squiggles
Standard brush
star configurations
stegosaurus
Stencil menu
stencils
alphas as
detailing with
for eye wrinkles
ZAppLink
sternomastoid muscles
Stingerhead character
color. See color
detailing
eye wrinkles
HD geometry
horn
intensity
pores
wrinkle dynamics
Projection Master for
subsurface scattering
ZAppLink for
Stitch brush
Stretch button for stencils
stretched faces
Stroke menu
Stroke palette
strokes
alphas for
isolating and grouping
types
SubDiv Level slider
subdivisions
approximations
HD geometry
imported meshes
levels
for subtlety
subsurface scattering
Subtool Master
downloading
mirroring
subtools
adding
deleting
supercillary ridge
Surface options
suspenders
symmetry
action line
activating
posable
radial
SysPalette
T
Tablet Pressure options
teeth
character bust
ogre
temperature
color
face
temperature contrast
temples
temporal fossa
temporal ridge
temporalis muscles
tertiary details
tessellation process
Texture palette
textures
alien head
alphas for
color. See color
creature skin
LazyMouse for
menus
options
polypaint. See polypaint textures
UVs for. See UVs
ZAppLink for. See ZAppLink plug-in
3D printing
32-bit displacement maps
creating
for Maya
multimap
TIFF files, MAP format from
Time-Lapse option
timeline
hotkeys
with SpotLight
ZMovie
Timeline Tracks menu
Title Image menu
tolerance for polygroups
Tool menu
tools
masking and visibility
subtools
Topological Masking tool
demon beast
working with
topology
artifacts from
GoZ for
imported meshes
importing
masking
Project All
retopologizing
ZProject brush
Topology menu
Topology tools
advanced applications
building accessories with
working with
torso
biped
DemoSoldier
gesture figure
hero types
total polygon count in HD geometry
tragus
Trails option
Transform menu
transitions between forms
Translation rollout
Transparent mode
transpose line, measurements with
Transpose Master plug-in
Transpose mode
Transpose tool
accessing
action line
demon beast
posing with
topology masking
tri faces
triangularis muscles
trigger for ray gun
Trim brushes
turntable animations
twists
forearm
mesh
2.5D pixol illustrations
U
unified skin meshes
gesture figure
ray gun
settings
shield object
topology tools for
Use Classic Skinning button
Use Posable Symmetry button
UV Groups option
UV Map menu
UV Master plug-in
UV Texture Editor
UVs
baking polypaint to
importing and viewing
overview
projection texture method
spikes on seams
vertex order
V
value in form
variation in detailing
vents for ray gun
vertex order of UVs
viewing UVs
views in ZAppLink
visibility
layers
tools for
W
warm colors
washes, base color
werewolf character
head sculpture
normal maps for
textures
ZSpheres
White Cavity material
White Cavity shader
witch image
Wrap mode for stencils
wrinkles
dynamics
eye
modeling
stencils for
Stingerhead
Wynia, Bryan
X
X Symmetry
Y
Yang, Eddie
Z
ZAdd mode
for alphas
Alt key with
with ZProject brush
ZAppLink plug-in
baking polypaint to UV texture space
control painting tools
extracting maps from HD
polypaint with HD
SpotLights for
stencils
UV Master plug-in for
views
working with
ZAppLink Properties window
ZBrush Digital Sculpting Human Anatomy
ZBrush tools
ZCut mode
ZDepth images
ZIntensity slider
ZMovie
audio tracks
blend shapes
exporting movies
recording screen
timeline
turntable animations
ZMV files
zones, face temperature
Zoom menu
zooming in and out
ZPlugin menu
ZProject brush
ZScript menu
ZSketch tool
brushes
gesture figure
ray gun
shield object
vs. ZSpheres
ZSphereRig
ZSpheres
biped from
adaptive skin controls
edge loops to head
hands and feet
chains
moving, scaling, and rotating
overview
rigging
vs. ZSketch
ZSub mode
for alphas
with ZProject brush
zygomatic arch
zygomatic bones
zygomatic muscles
zygomatic process
zygomaticus major and minor muscles