Tile shooter

There seemed no escaping the idea that the Inserting mode can be combined with some principles inherent to arcade games. In other words, that it can take some elements from fixed shooters , such as the delicious classic Space Invaders. The color tiles on the screen become enemies. A player should destroy them by shooting from an improvised gun fixed at the middle of the screen. Let's call this mode Shooter . At the beginning of the game, there are only a few rows of elements at the game board; New ones appear by degrees and move down slowly; once a row reaches the bottom of the screen, the game ends. Each game level has a specified number of "enemy rows", and by defeating a big part of them, the player wins.

The following is a screenshot from the Tile shooter game:

Tile shooter

The player has to aim properly (he simply taps a target) and hit the correct tiles so that they disappear from the array and rows of elements aren't allowed to overrun the screen. Elementary physics of shots should be developed; it is good if there is realization of acceleration and rebound, and tiles have semitransparent animated tail to express the sense of speed.

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