Various types of obstacles can make gameplay more diverse. This is a good way to increase the difficulty of a game process as well. They may appear in a game one-by-one with the increase in the player's abilities. A situation in which a game is trying to correspond to players who become more trained from level to level is known as negative feedback . The term means that new rules, features, opponents, game speed, and other factors of the gameplay are trying to grade players' statuses forcing them to evolve more. Because of the negative feedback paradigm, the next game levels are always more complicated than their predecessors; otherwise players can loose their motivation and interest because they always need a challenge. There is also such a thing as positive feedback ; as you might guess, it describes situations when gameplay becomes easier for players. Usually, such mechanics are a part of dynamic systems helping players to escape contexts when they are stuck in games. For example, if a player cannot defeat an enemy for a long time, a game can simplify the AI of the enemies and their fire accuracy, or some hints or solutions can be displayed. Positive feedback is quite important because in many cases players drop games because they do not see any ways to resolve problematic gameplay situations. Beside the positive feedback implemented in games directly, there can be so called offline positive feedback —some solutions and walkthroughs published on the Internet (for instance, on the developer's website or YouTube channel).
Obstacles are tiles with special properties that influence the behavior of the array. Some examples:
The following figure shows the various obstacles we just covered:
It is important to note that some obstacles can have a particular affect on some game modes. For instance, in the Scroll mode, Rocks and Bricks can prevent a row from being scrolled. If one of their kind is stretched against the edge of screen, the player has to scroll down when such a tile appears. The Brick may be broken by several hits against the screen frame. Frozen tiles in turn require few taps to be thawed out in Moving columns and Tile-o-fall modes.
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