Earning bonuses and pitfalls

The key bonus type is the color bubble , which is a portion of a specific-colored paint the player can use for one shot. The character can carry only one bubble at a time, so by default, he cannot repeat the action. To resolve the puzzles, the player needs to choose bubbles carefully. There are two types of color bubbles: one-off and renewable . In the first case, the character can take a bubble only once; in the second case, above the bubble, there is a pipe from which a new bubble periodically drips, as shown in the following figure:

Earning bonuses and pitfalls

Another type of bonus is the accumulator that rewards the protagonist with some amount of energy. In other words, it is increases the level of health. Finally, there is a rare and unique bonus in the game, blueprint fragment, a collectible item that should be placed by you in those sections of a level that are difficult to access. By collecting most of them, the player can get a special reward, for example, a solution on how to defeat the final boss.

The following figure shows the effect of a pitfall on a character:

Earning bonuses and pitfalls

Pitfalls are based on water: pipes with rushing water (some push the water with pauses, others run continuously). Their craftiness can be described by the fact that they flush out all the paint the character has. If he is caught in the rain of water drops, he cannot take a shot. Nevertheless, sometimes water-based elements can be useful. For example, the player can lure a hostile robot such as the Welder and easily disable it.

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