Index
A
- absolute infinite mode / Introducing the game idea
- accessibility issues
- accessible game
- action-based adventure game
- action game antagonists
- action game bonuses
- action games
- about / Introducing action games
- history / Introducing action games
- advantages / Introducing action games
- shooter types, classifying / Classifying the types of shooters, Rail shooter, Third-person shooter, Mixed shooters
- game idea, generating / Generating the game idea
- plot, writing / Writing the plot
- gaming modes, planning / Planning game modes
- protagonist, developing / Developing the protagonist
- antagonists, designing / Designing enemies
- obstacles, preparing / Preparing obstacles
- collisions, illustrating / Illustrating collisions
- anomalies, inserting / Inserting anomalies
- bonuses / Giving bonuses
- protagonist variables / Introducing health and oxygen
- energy cells / Introducing energy cells
- weapons / Shooting
- on-screen controls / Working with onscreen controls
- orientation-based controls / Turning space orientation into controls
- HUD, designing / Designing the head-up display
- 3D graphics / Discussing 3D graphics
- low poly graphics, turning into art / Turning low poly graphics into art
- 3D graphics, modeling / Modeling 3D graphics
- Bump maps / Understanding normal mapping
- alternative thoughts / Alternative ideas for the game
- application icon / Creating the identity for the game
- blueprints / Blueprints of the game
- action gaming modes
- Adobe Illustrator
- Adobe Illustrator layers
- adventure games
- history / Beginning of a journey
- types / Understanding types of adventure games, Escape the room
- settings, planning / Planning the setting
- game idea, establishing / Establishing the game idea
- plot, writing / Writing the plot
- protagonist / Introducing the protagonist
- room, planning / Planning the room
- interacting / Interaction
- logic/ language / Language of adventures
- puzzles, creating / Thinking about puzzles
- scene flowchart, creating / Creating the scene flowchart
- inventory / Presenting the inventory
- inventory objects / Presenting the inventory
- inventory, creating / Presenting the inventory
- monologues / Monologues
- dialogues / Dialogues
- conversation tree, constructing / Constructing the conversation tree
- phrases, developing / Working with phrases
- dialogue window, creating / Creating the dialogue window
- application icon / Identity for the game
- blueprint / Blueprints, Summary
- adventure game settings
- adventure games inventory
- adventure games inventory bjects
- adventure games types
- AI
- alpha channel / Sprites and tiles
- animation
- animation workflow
- anomalies
- apparent motion
- application icon
- AR
- AR game component motion
- AR game graphics
- AR games
- AR methods
- artistic license / Telling a story
- Astronaut Maneuvering Unit (AMU) / Developing the protagonist
- AV
B
- board game components
- board games
- board game squares
- Bog / Tile-o-maze
- bonus
- bonus types
- bump maps
- Button game idea
- buttons
- buttons states
C
D
- 3D graphics
- design and idea concept
- device orientation
- dialogues
- digital board game
- digital board game elements
- digital board game monsters
- dynamic arrays
E
F
G
- game
- game achievements
- game animation
- game backgrounds
- game background types
- game banners
- game blueprints
- game board
- game characters
- game gestures
- game gesture types
- game idea
- game identity
- game levels
- game mode organization models
- game modes
- game name
- game obstacles
- gameplay videos
- game screen area
- gesture game
- GFXBench
- graphic assets
H
I
J
L
- lead room
- lifeboat game
- lifeboat game fragments
- lights game mode / Lights
- low poly graphics
- low poly model
M
N
O
P
- parallax
- photography light box / Gameplay videos
- phrases
- physics-based puzzles
- pitfall
- platformer characters
- platformers
- platformer scaffolding
- platformer triggers
- platformer types
- player
- plot squares chart / Telling a story
- positive feedback
- programming animation
- protagonist walking cycle
- PSE
- Purr game idea
- puzzle
- puzzle-based adventure game
- puzzle types
- PVRTC
R
S
T
U
- UI elements
- UI fields
- uncanny valley hypothesis
- United States Patent and Trademark Office (USPTO) / Naming
V
W
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