Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Unity's menu actually reads the Standard Packages folder content when starting up, instead of getting that information from somewhere else."

A block of code is set as follows:

 private void ChangeMaterial()  {
    materialIndex++;
    materialIndex = (materialIndex % materialArray.Length);
    Material nextMaterial = materialArray[ materialIndex ]; 
    renderer.sharedMaterial = nextMaterial;
  }

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes, for example, appear in the text like this: "Let's create a new material. Access the Project view, click on the Create drop-down menu and choose Material. Rename it to Grid."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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