Custom Unity packages are available from a variety of sources, and they can be very helpful when developing a project.
As its title implies, this recipe requires a custom package to be imported. If you need one for testing purposes, please use the one inside the folder named 0423_01_09-11.
To import a custom package, follow these steps:
Downloading the example code
You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.
Custom packages are commonly used to distribute a number of assets inside a single compressed file. As they are made by third parties, the content inside those packages may vary, as they can include scripts, 3D models, texture maps, materials and any other file handled by Unity. Once imported, the package content is uncompressed into your project's Assets folder, and can be accessed through the Project window.
Third-party made content can also be found, downloaded, and bought from the Unity Asset Store. For more information, access http://unity3d.com/unity/asset-store/.
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