Index
A
B
C
D
E
- EndProfile()
- eulerAngles component / How it works...
- external audio files
- external movie files
- external resource files
- external text files
- external XML files
F
G
- .GetAudioClip() / WWW and resource contents
- game
- pausing / Pausing the game
- quality settings / Learning more about quality settings
- slow motion, implementing / Implementing slow motion, How to do it...
- 3D stereography, implementing with polarized projection / Implementing 3D stereography with polarized projection, How to do it...
- preventing, from running on unknown servers / Preventing your game from running on unknown servers, How to do it...
- security, improving / Improving security by using full URLs in your Domain List
- redistribution, allowing with different domains / Allowing redistribution with more domains
- performance bottlenecks, identifying with code profiling / Identifying performance "bottlenecks" with code profiling, How it works...
- objects, destroying at death time / Reducing the number of objects by destroying objects at a "death" time
- enabled objects, reducing / Reducing the number of enabled objects by disabling objects whenever possible, How it works...
- efficiency, improving / Improving efficiency with delegates and events (and avoiding SendMessage!), How to do it...
- long computations, spreading with coroutines / Spreading long computations over several frames with coroutines, How to do it..., How it works...
- GameManager class / Managing object behavior with states
- game objects
- game view, Unity UI
- GetComponent() / How to do it...
- GetData() function / How it works...
- getReal3D
- Graphics.DrawTexture
- GUI.DrawTexture
- GUIs
- GUIs, game
- digital clock / Displaying a digital clock
- analogue clock / Displaying an analogue clock
- compass / Displaying a compass to show player direction
- radar / Displaying a radar to indicate relative locations of objects
- images, displaying for corresponding integers / Displaying images for corresponding integers
- images, displaying for corresponding floats and ranges / Displaying images for corresponding floats and ranges
- digital countdown timer / Displaying a digital countdown timer
- countdown timer, displaying graphically / Displaying a countdown timer graphically (5, 4, 3, 2, 1 – blast off)
- countdown timer, displaying as pie-chart style clock / Displaying a countdown timer graphically as a pie-chart style clock
- message fade away, creating / Creating a message that fades away
- inventory texts, for single pickups / Displaying inventory texts for single object pickups
- inventory icons, for single object pickups / Displaying inventory icons for single object pickups
- inventories, managing / Managing inventories with a general purpose PickUp class
- scrollbar, controlling with mouse wheel / Controlling the scrollbar with the mouse wheel
- custom mouse cursor icons, implementing / Implementing custom mouse cursor icons
H
I
- imageArray array / How it works...
- images, for corresponding floats and ranges
- images, for corresponding integers
- inspect camera
- inspector view, Unity UI
- installation
- inventories
- inventory icons, for single object pickups
- inventory texts, for single object pickups
- IOS
- isPlaying property / How it works...
L
M
N
O
P
- packages / Discovering Unity's content
- parent GameObject
- ParseScoreXML() method / How it works...
- particle effects
- Path.Combine() method / Avoiding cross-platform problems with Path.Combine() rather than "/" or ""
- PauseGameGUI() / How it works...
- PauseGameMode() method / How it works...
- performance bottlenecks
- PHP/MySQL
- picture-in-picture effect
- pie-chart clock style images
- PlayAnimation() method / How it works...
- PlayBackFrame() method / How it works...
- player-controlled cube
- player data
- saving, static properties used / Saving and loading player data – using static properties, How to do it...
- loading, static properties used / Saving and loading player data – using static properties, How to do it..., How it works...
- saving, PlayerPrefs used / Saving and loading player data – using PlayerPrefs, How to do it..., How it works...
- loading, PlayerPrefs used / Saving and loading player data – using PlayerPrefs, How to do it..., How it works...
- PlayerPrefs
- PlayerScore object / How it works...
- PlayerXMLWriter class / How it works...
- PlaySoundIfNotPlaying() method / How it works...
- Point Light cookies
- Prefabs
- prefabs
- preferences, Unity
- PrintResults()
- Profile class
- Profiler
- ProfileScript object
- Project browser
- projectileSpeed variable / How it works...
- project view, Unity UI
- publish-subscribe (pubsub) design pattern / Improving efficiency with delegates and events (and avoiding SendMessage!)
Q
R
S
T
U
V
- VectorTowards() method
- videos
- views, Unity UI
- volume control sliders
W
X
Y
Z
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