Chapter 2. Using Cameras

In this chapter, we will cover:

  • Creating a picture-in-picture effect
  • Switching between multiple cameras
  • Customizing the lens flare effect
  • Making textures from screen content
  • Zooming a telescopic camera
  • Making an inspect camera
  • Creating particle effects using Shuriken
  • Displaying a mini-map

Introduction

As developers, we should never forget to pay attention to the cameras. After all, they are the windows from which our players see our game. In this chapter, we will take a look at ways of making them more interesting within the player experience.

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