Chapter 5. Controlling Animations

In this chapter, we will cover:

  • Configuring a character's Avatar and idle animation
  • Moving your character with Root Motion and Blend Trees
  • Mixing animations with Layers and Masks
  • Overriding Root Motion via script
  • Adding rigid props to animated characters
  • Making an animated character throw an object
  • Applying Ragdoll physics to a character
  • Rotating the character's torso to aim

Introduction

Arguably the most celebrated feature in Unity 4, the Mecanim animation system is indeed a revolution in how characters are animated and controlled within the engine. In this chapter, we will learn how to take advantage of its flexibility, power, and friendly and highly visual interface.

All the recipes that deal with animated characters make use of Mixamo's suite of characters, motion packs, and scripts. Mixamo is a complete solution for character rigging and animation, and it can even provide you with rigged 3D characters at low or no cost. You can find out more about it at Unity's Asset Store at u3d.as/content/mixamo/mixamo-animation-store/1At or on their website at www.mixamo.com.

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