Chapter 10. Particle Systems and Extending Ogre 3D
This is the last chapter in this book, in which we are going to learn about a topic we haven't touched yet particle systems. After this, the chapter is going to present some possible extensions and techniques for Ogre 3D, which might be helpful in the future, but aren't needed necessarily for every application.
In this chapter, we will:
Learn what a particle system is and how it's used
Create several different particle systems
Get to know some Ogre 3D extensions
Be proud that we finished reading this book
So let's get on with it...
Adding a particle system
We are going to attach a smoke particle system to Sinbad, so we will always know where he is hiding.