Summary

We learned a lot in this chapter about creating our own application to start and run Ogre 3D.

Specifically, we covered the following:

  • How the Ogre 3D startup process works
  • How to make our own main loop
  • Writing our own implementation of an application and FrameListener

Some topics we have already covered, but this time we combined them to create a more complex application.

We have now learned everything needed to create our own Ogre 3D applications. The next chapter will focus on extending Ogre 3D with other libraries or additional features to make better and prettier applications.

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