Summary

We learned a lot in this chapter about animation and how to use it to make a 3D scene more interesting.

Specifically, we covered the following:

  • How to get an animation from an entity and play it
  • How we can enable/disable and loop animations and why we need to tell the animation how much time has passed since the last update
  • How we can play two animations at the same time
  • How animations are played using a skeleton and that it is possible to attach an entity to a single bone
  • How to query an entity for all the animation it contains.

In the next chapter, we are going to see another new aspect of Ogre 3D, mainly that it is possible to use different scene managers and the reason for this.

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