Ogre 3D offers a lot of functionalities. In this chapter, we are going to touch on some techniques we haven't used before, but ones that are extremely useful for creating complex 3D scenes such as SceneManagers, creating our own models, speeding up our application, and efficiently rendering large chunks of 3D data.
In this chapter, we will:
Learn how to change the current scene manager
Learn what an Octree is
Learn how to create our own entities in code
Learn how to speed up our application using static geometry
So let's get on with it...
Starting with a blank sheet
This time we are going to use a new blank application and build up from there.