Group decision making

Some people talk to think, while the others think to talk. If we don't provide for these two different scenarios, we may lose good ideas to conformity bias.

Group decision making makes space for the minority voice and the people who don't speak often. For example, a common approach during Sprint Retrospectives is to use silent brainstorming. Silent brainstorming is where we ask team members to work as individuals initially, for example, to write their ideas down on post-it notes first. We wait until everyone is finished transcribing their ideas before we share them with the group.

Silent brainstorming enables us to hear all the voices in the room without individuals being swayed by the person who speaks the first, the person with the most influence, or by the group in general. If all the opinions are voiced and considered, then we're more likely to reach a place of consent without anyone in our team feeling sidelined. 

We often aim for consent in an Agile team rather than consensus. Consent is defined as giving permission to do something. It doesn't mean that we each fully agree, but we are prepared to work with the group toward the aims of the decision. Consensus, on the other hand, means that all members of the group have to agree this is the right thing to do. If we have to wait for consensus, then there will likely be much debate. A good way to shortcut this is to gain consent to conduct an experiment to find out whether or not an idea is worth pursuing. If the experiment is a success, we'll have evidence to support our idea, if it's a failure, we'll drop it. Either way, everybody will be happy with the outcome.

Here are some example group decision-making practices that can be used by our team:

Fist to five

We often want to gauge how our team feels on a scale rating from strongly agree to strongly disagree. Fist to Five allows us to do this, with team members being asked to rate how they feel, with their fist equal to zero (strongly disagree) and their open hand equal to five (strongly agree). If we get all fives and fours, we're OK to proceed with the idea. If we get zeros and ones, we should not proceed. Anything in between we should discuss as a group, after which if we feel the mood has shifted, we can try a re-vote. If the group sentiment still hasn't shifted, we should put the idea on the backburner or find an alternative.

Roman voting

Thumb up = yes

Thumb down = no

Thumb to the side = neutral/unsure

Round robin

Everyone takes a turn to speak. The one rule of this approach is that we decide who speaks first, not just the people who always speak.
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