Chapter 7. Working with External Resource Files and Devices

In this chapter, we will cover:

  • Loading external resource files – by Unity Default Resources
  • Loading external resource files – by manually storing files in Unity's Resources folder
  • Loading external resource files – by downloading files from the Internet
  • Saving and loading player data – using static properties
  • Saving and loading player data – using PlayerPrefs
  • Saving screenshots from the game
  • Control characters in Unity with the Microsoft Kinect using the Zigfu samples
  • Animating your own characters with the Microsoft Kinect controller
  • Homemade mocap by storing movements from the Microsoft Kinect controller
  • Setting up a leaderboard using PHP/MySQL

Introduction

External data can make your game better in many ways: it might add renewable content, help file organization, and allow user preferences to be set. Also, it can make Unity talk with other peripherals. In every way, it can deliver a richer experience to players and developers alike. There are several different places from which external files can be stored and read from.

In this chapter we present a wide range of uses for external data.

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