Creating additional levels

In Chapter 6, Managing and Displaying Information, we paved the way for creating additional levels by creating a temporary scene called Level Completed, which is displayed when all the fruit actors have been collected in the jungle scene.

In this section, we're going to create a second jungle scene for the player to progress to when the first scene has been completed successfully, and in the following Time for action section, in step 7, we will be designing a new level. Bear in mind the following points during the design and testing process:

  • This is just a quick prototype level to enable us to progress with the game design
  • Ensure that the green domes at each end of the level are kept in the same position in the new level
  • For testing purposes, keep level 2 quite easy to complete within the allocated 30 seconds; it will make testing much easier
  • If necessary, review Chapter 2, Let's Make a Game!, in which we learned how to use the scene editor tools
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