Index
A
- accelerometer
- accelerometer controlled game
- active actors
- actor
- actor type / What just happened?
- actors collision groups
- actors collision shapes
- additional levels
- creating / Creating additional levels
- renaming / Time for action – renaming, duplicating, and modifying a level
- duplicating / Time for action – renaming, duplicating, and modifying a level, What just happened?
- modifying / Time for action – renaming, duplicating, and modifying a level, What just happened?
- progressing / Progressing through the levels
- level progression, implementing / Time for action – implementing level progression, What just happened?
- adding / Adding even more levels
- additional mobile device features
- additional resources
- Add Terrain tool / Time for action – adding a terrain collision area to the scene
- Add to Scene button / Placing the new actors into the jungle scene
- Adobe Flash Player window / Have a go hero
- alternative graphics tool
- Android device
- animation / Understanding Stencyl's animation terminology
- animation, in Stencyl
- Animation Editor / Time for action – downloading an actor, Modifying an actor's collision shapes
- animation frame durations
- animations
- animation settings
- Animations panel / Time for action – importing an image into the Animation Editor
- animation terminology, Stencyl
- animations frame durations
- Apply Name button / Updating attribute names
- Armor games / Industry networking
- attributes / Configuring behaviors with Attributes
- Audacity / Audacity
- audio file, Stencyl
- audio tools
B
C
- Camera Follow behavior / What just happened?
- Cannot Exit Scene behavior / What just happened?
- certificate / Considering certification requirements
- certification requirements
- Chit Chat forum / Have a go hero
- collected actors
- collectibles
- Collides with Collectibles event / Time for action – using the grow instruction block
- collision detection, Stencyl
- collision groups
- Collision Groups window / Time for action – examining the collision group settings
- Collision Group window / What just happened?
- collision sensors
- collision shapes, tiles
- control key / What just happened?
- copyright / Copyright
- Countdown expired event / Time for action – switching animations with instruction blocks
- countdown timer
- countdown timer onscreen
- CPM / Making money with in-game advertising
- created games, Stencyl used
- Creative Commons Attribution license / Licensed works
- custom behavior
- creating / Creating our first custom behavior, Time for action – creating a behavior, What just happened?
- action, creating / Time for action – adding an action and attaching to it an actor, What just happened?
- action, attaching to an actor / Time for action – adding an action and attaching to it an actor, What just happened?
- behavior screen / The actor's behavior screen
- additional event, adding to / Adding an additional event to a behavior
- event, adding / Time for action – adding an event and renaming the behavior, What just happened?
- instruction block palette / Understanding the instruction block palette
- future refinements / Considering future refinements
- gameplay review / A review of the gameplay
- new challenge / Introducing a new challenge
- statue, downloading / Have a go hero – downloading and configuring the statue
- statue, configuring / Have a go hero – downloading and configuring the statue
- custom behaviors
- Custom Event / What just happened?
- custom events
D
E
F
G
- game
- testing / Testing the game, Testing the game
- testing, for problem finding / Time for action – testing the game to find a problem!, What just happened?
- randomnes, introducing / Introducing randomness into our game, Time for action – introducing randomness to our behavior, What just happened?
- actor count, optimizing / Optimizing the number of actors
- timer, creating / Time for action – making the statues disappear after a delay
- fixing / Fixing the never-ending game!, Have a go hero
- sounds, organizing / Organizing sounds in the game
- game-completed scene
- game-over message
- game-play mechanics
- game attribute
- gameplay area width
- Gameplay Designer / How Stencyl works
- game testers
- game testing
- GDD / The planning process
- gestures / Implementing touchscreen controls
- GIMP / GIMP
- graphics
- GraphicsGale / GraphicsGale
- graphics resources / Graphics resources
- graphics tools
I
J
K
L
M
N
O
P
R
S
- Scene Designer / How Stencyl works, What just happened?
- Scene Designer toolbar / Time for action – adding a terrain collision area to the scene
- scene mechanics
- scenery tiles
- scene size
- screen
- screen size
- secondary sponsorship / Secondary sponsorship
- SFXR / SFXR
- Sign Up button / Time for action – creating an account and signing in
- sounds
- soundtrack
- sound types, Stencyl
- sponsorship
- sprite sheet / Importing a ready-made sprite sheet
- state / Understanding Stencyl's animation terminology
- Stencyl
- working / How Stencyl works
- using, steps / How we'll learn to use Stencyl
- advantages / Why Stencyl is a great development tool
- rapid prototyping / Rapid prototyping and development
- development / Rapid prototyping and development
- code development / No code development
- resource, sharing / Sharing resources with other Stencyl developers
- platforms / Platforms that Stencyl runs on
- features / What makes Stencyl different
- created games / Successful games created with Stencyl
- Showcase / The Stencyl Showcase
- installing / Installing Stencyl and testing the setup
- installing, on Microsoft Windows / Microsoft Windows, Time for action – downloading and installing Stencyl on Windows, What just happened?
- installing, on Mac OS X / Mac OS X, Time for action – downloading and installing Stencyl for Mac OS X
- installing, on Linux / Linux
- account, creating / Creating a Stencyl account
- collision detection, working with / Working with collision detection in Stencyl
- font files, using / Using font files in Stencyl
- sound types / Understanding sound types in Stencyl
- sounds, importing / Importing sounds into Stencyl, Time for action – importing a sound effect
- Stencyl account
- Stencyl Arcade
- Stencyl Dashboard
- StencylForge / Sharing resources with other Stencyl developers, StencylForge
- Stencyl game development
- Stencyl games
- Stencyl games, publishing
- Stencyl installation
- Stencyl target platforms
- streamed audio / Understanding sound types in Stencyl
- stroke / Have a go hero
- Synchronized? option / Synchronized
T
- terrain collision shapes
- Test Game icon / Time for action – adding gravity to the Jungle scene
- testing
- third-party assets
- third-party tools
- tiles
- using / Downloading and using tiles for scenery
- downloading, for scenery / Downloading and using tiles for scenery
- adding, to scene / Adding tiles into the scene, Time for action – adding tiles into the scene, What just happened?
- working with / Working with tiles
- deleting, from scene / Deleting tiles from a scene
- existing tile, replacing in scene / Replacing existing tiles in a scene
- moving, in scene / Moving tiles in a scene
- multiple tiles, selecting / Selecting multiple tiles
- multiple copies, placing / Placing multiple copies of tiles, Have a go hero – experimenting with tiles in the scene
- initial design, finalizing / Finalizing the initial design, Have a go hero – tidying up the scene
- tileset / What just happened?
- Tileset Editor / Time for action – modifying the collision bounds of a tile
- timed event
- touch-screen controls
- triggers
- trigger
blocks / Triggers and more triggers
- TrueType font / Using font files in Stencyl
- tweening
U
V
W
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